void Awake() { //check if GoogleAdBannerObject Exits if (googleAdBannerObject) { //it does so destory this object Destroy(gameObject); } else { //else make set GoogleAdbannerObject to this object and dont destroy on load googleAdBannerObject = gameObject; DontDestroyOnLoad(gameObject); } switch (targetPlatform) { case platforms.Google: selectedAdID = googleAdID; break; case platforms.Amazon: selectedAdID = amazonAdID; break; case platforms.iOS: selectedAdID = iosAdID; break; } switch (adLocation) { case adLocations.Top: adPostion = AdPosition.Top; break; case adLocations.Bottom: adPostion = AdPosition.Bottom; break; } }
void Awake() { //check if GoogleAdBannerObject Exits if (googleAdBannerObject) { //it does so destory this object Destroy (gameObject); } else { //else make set GoogleAdbannerObject to this object and dont destroy on load googleAdBannerObject = gameObject; DontDestroyOnLoad (gameObject); } switch (targetPlatform) { case platforms.Google: selectedAdID = googleAdID; break; case platforms.Amazon: selectedAdID = amazonAdID; break; case platforms.iOS: selectedAdID = iosAdID; break; } switch (adLocation) { case adLocations.Top: adPostion = AdPosition.Top; break; case adLocations.Bottom: adPostion = AdPosition.Bottom; break; } }