Draw() public méthode

public Draw ( SpriteBatch SBatch, float LayerDepth ) : void
SBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
LayerDepth float
Résultat void
        public override void Draw(SpriteBatch SBatch, float?LayerDepth)
        {
            float Depth;

            if (LayerDepth != null)
            {
                Depth = (float)LayerDepth;
            }
            else
            {
                Depth = 0.9f; //Progressbars are always drawn on top
            }
            //Texture is 45px / 3 = 15px wide
            m_ProgressBarBack.Draw(SBatch, new Rectangle((int)Position.X, (int)Position.Y, 15, (int)m_Size.Y),
                                   new Rectangle(0, 0, 15, (int)m_Size.Y), Depth + 0.1f);

            m_ProgressBarBack.Draw(SBatch, new Rectangle((int)(Position.X + 15), (int)Position.Y, (int)(Size.X - 30),
                                                         (int)m_Size.Y), new Rectangle(15, 0, 15, (int)m_Size.Y), Depth + 0.1f);

            m_ProgressBarBack.Draw(SBatch, new Rectangle((int)((Position.X + Size.X) - 15), (int)Position.Y, 15,
                                                         (int)m_Size.Y), new Rectangle(30, 0, 15, (int)m_Size.Y), Depth + 0.1f);

            m_LblCurrentStatus.Draw(SBatch, LayerDepth + 0.3f);

            base.Draw(SBatch, LayerDepth);
        }
        public override void Draw(SpriteBatch SBatch, float?LayerDepth)
        {
            SBatch.Draw(m_ProgressBarBack, new Rectangle((int)Position.X, (int)Position.Y, (int)m_Size.X, (int)m_Size.Y),
                        Color.White);

            if (m_ProgressInPercentage > 0)
            {
                SBatch.Draw(m_ProgressBarFront, new Rectangle((int)Position.X, (int)Position.Y, (int)m_Size.X,
                                                              (int)(m_ProgressInPercentage / 100) * TotalProgressInPercentage), Color.White);
            }

            m_LblProgressInPercentage.Draw(SBatch, LayerDepth);

            base.Draw(SBatch, LayerDepth);
        }