public static float GetDistanceByAcceleration(ref ConstantAccelerationVariables vars) { vars.Distance = (vars.VelocityInit * vars.Time) + ((float)0.5 * vars.Acceleration * vars.Time * vars.Time); return vars.Distance; }
public static float GetDistanceByAcceleration(ref ConstantAccelerationVariables vars) { vars.Distance = (vars.VelocityInit * vars.Time) + ((float)0.5 * vars.Acceleration * vars.Time * vars.Time); return(vars.Distance); }
public static float GetFinalVelocityByDistance(ref ConstantAccelerationVariables vars) { vars.VelocityFinal = (float)Math.Sqrt((double) ((vars.VelocityInit * vars.VelocityInit) + ((float)2 * vars.Acceleration * vars.Distance))); return vars.VelocityFinal; }
public static float GetFinalVelocityByDistance(ref ConstantAccelerationVariables vars) { vars.VelocityFinal = (float)Math.Sqrt((double) ((vars.VelocityInit * vars.VelocityInit) + ((float)2 * vars.Acceleration * vars.Distance))); return(vars.VelocityFinal); }
public static float GetFinalVelocityByTime(ref ConstantAccelerationVariables vars) { vars.VelocityFinal = vars.VelocityInit + (vars.Acceleration * vars.Time); return vars.VelocityFinal; }
public static float GetDistanceByVelocities(ref ConstantAccelerationVariables vars) { vars.Distance = (vars.VelocityInit + vars.VelocityFinal) / (float)2 * vars.Time; return vars.Distance; }
public static float GetFinalVelocityByTime(ref ConstantAccelerationVariables vars) { vars.VelocityFinal = vars.VelocityInit + (vars.Acceleration * vars.Time); return(vars.VelocityFinal); }
public static float GetDistanceByVelocities(ref ConstantAccelerationVariables vars) { vars.Distance = (vars.VelocityInit + vars.VelocityFinal) / (float)2 * vars.Time; return(vars.Distance); }