/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen()); ScreenManager.AddScreen(new GameplayScreen(), e.PlayerIndex); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> /*void ControlsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new ControlsMenuScreen(), e.PlayerIndex); }*/ void CreditsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new CreditsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { frobnicate = !frobnicate; if (frobnicate) SoundEffect.MasterVolume = 1.0f; else SoundEffect.MasterVolume = 0.0f; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e) { elf++; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.High) currentUngulate = 0; MediaPlayer.Volume = (int)currentUngulate * 0.5f; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentLanguage = (currentLanguage + 1) % languages.Length; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen(), new MainMenuScreen()); }