Exemple #1
0
        private void UpdateText(Text ht, HudBridgeElement hd)
        {
            ht.text = hd.Caption + NewLine + hd.Value;
#if FULLLOG
            MoreDebug.Log("(" + hd.Key + ") Update text: " + hd.Caption + " / " + hd.Value);
#endif
        }
Exemple #2
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        // local

        protected int LoadHudData(StringGetter cb, UnityEvent datachange, UnityEvent datadone, string cap, string donecap, int slot)
        {
#if FULLLOG
            MoreDebug.Log("go: " + gameObject.name);
#endif
            HudBridgeElement data = new HudBridgeElement();
            data.InitFromBridge(cb, datachange, datadone, cap, donecap, slot);
            hudkeys.Add(hud.RegisterHudData(data));
            data.ForceUpdate();
            return(hudkeys.Count - 1);
        }
Exemple #3
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        // local

        public int RegisterHudData(HudBridgeElement data)
        {
#if FULLLOG
            MoreDebug.Log("RegisterHudData");
#endif

            data.InitFromHud(indexcounter++, HudUpdate);
            SetTimeSlot(data);
            DataSlots.Add(data);
            return(data.Key);
        }
Exemple #4
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        // Use ReleaseHudData to clear a time slot

        // event handlers

        public void HudUpdate(HudBridgeElement be)    // display change event handler
        {
#if FULLLOG
            MoreDebug.Log("HudUpdate: " + be.Key + " (" + be.DataIsValid + ")(" + be.ReleasePending + ")");
#endif

            be.Value = be.Callback();
            if (be.TimeSlot == activetimeslots[be.DisplaySlot])
            {
                UpdateText(TextSlots[be.DisplaySlot], be);
            }
        }
Exemple #5
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        private void SetTimeSlot(HudBridgeElement hd)
        {
#if FULLLOG
            MoreDebug.Log("SetTimeSlot");
#endif
            hd.TimeSlot = timeslotcounts[hd.DisplaySlot];
            timeslotcounts[hd.DisplaySlot]++;
            if (timeslotcounts[hd.DisplaySlot] > maxtimeslot)
            {
                maxtimeslot = timeslotcounts[hd.DisplaySlot];
            }
        }