public override void ExecuteCommand(ComSession session, StringRequestInfo requestInfo) { PlayServer Server = session.AppServer as PlayServer; if (Server == null) { session.Send("ERRO System Error"); } if (requestInfo.Parameters.Length < 2) { session.Send("ERRO Parameter imcomplete"); } string name, password; name = requestInfo[0]; password = requestInfo[1]; if (name.Length > 32) { session.Send("ERRO Too long name"); return; } if (!Server.Register(name, password)) { session.Send("ERRO Register fail"); } else { session.Send("INFO Register successfully"); } }
public void ResetPlayInfo() { PlayServer server = this.AppServer as PlayServer; Commited = false; //CommitNumber = new double[server.CommitAmount]; }
public override void ExecuteCommand(ComSession session, StringRequestInfo requestInfo) { PlayServer Server = session.AppServer as PlayServer; if (Server == null) { session.Send("ERRO System Error"); } session.Close(); }
public override void ExecuteCommand(ComSession session, StringRequestInfo requestInfo) { PlayServer Server = session.AppServer as PlayServer; Monitor.LogCommit("user " + session.UserId + " " + requestInfo.Key + " " + requestInfo.Body); if (Server == null) { session.Send("ERRO System Error"); return; } if (session.UserId == null) { session.Send("ERRO User did not login"); return; } if (Server.GameStarted == false) { session.Send("ERRO Game have not start"); return; } if (session.Commited == true) { session.Send("ERRO Over Time"); return; } else if (requestInfo.Parameters.Length < 1) { session.Send("ERRO No Number"); return; } try { int ValidNumber = Math.Min(Server.CommitAmount, requestInfo.Parameters.Length); session.CommitNumber = new double[ValidNumber]; for (int i = 0; i < ValidNumber; ++i) { double tmp = Convert.ToDouble(requestInfo.Parameters[i]); if (tmp > 100 || tmp < 1) { session.CommitNumber = null; session.Send("ERRO Number is beyond the limited range"); return; } session.CommitNumber[i] = tmp; } session.Commited = true; session.Send("INFO Commit successfully"); } catch { session.Send("ERRO Number too long or Wrong Format"); } }
public override void ExecuteCommand(ComSession session, StringRequestInfo requestInfo) { PlayServer Server = session.AppServer as PlayServer; if (Server == null) { session.Send("ERRO System Error"); } if (session.UserId == null) { session.Send("ERRO didn't login"); } else { Server.Logout(session.UserId); session.Send("INFO Log out completed"); session.UserId = null; } }
public override void ExecuteCommand(ComSession session, StringRequestInfo requestInfo) { PlayServer Server = session.AppServer as PlayServer; if (Server == null) { session.Send("ERRO System Error"); return; } if (requestInfo.Parameters.Length < 2) { session.Send("ERRO Parameter imcomplete"); return; } if (!Server.LoginPermission) { session.Send("ERRO not permit login"); return; } string name, password; name = requestInfo[0]; password = requestInfo[1]; if (Server.Login(name, password)) { session.UserId = name; #if TRACE Monitor.Print(name + " login System from ip " + session.RemoteEndPoint.Address.ToString()); Monitor.LogCommit(requestInfo.Key + " " + requestInfo.Body); #endif session.Send("INFO login successfully"); } else { Monitor.Print("Entiy from ip " + session.RemoteEndPoint.Address + " try to login with name " + name + " Failed"); session.Send("ERRO login fail"); } }
public override void ExecuteCommand(ComSession session, StringRequestInfo requestInfo) { PlayServer Server = session.AppServer as PlayServer; if (Server == null) { session.Send("ERRO System Error"); return; } if (requestInfo.Parameters.Length < 2) { session.Send("ERRO Parameter imcomplete"); return; } if (!Server.LoginPermission) { session.Send("ERRO not permit login"); return; } string name, password; name = requestInfo[0]; password = requestInfo[1]; if (Server.Login(name, password)) { session.UserId = name; #if TRACE Console.WriteLine(DateTime.Now.ToLongTimeString() + " " + name + " login System from ip " + session.Config.Ip); #endif session.Send("INFO login successfully"); } else { session.Send("ERRO login fail"); } }
public override void ExecuteCommand(ComSession session, StringRequestInfo requestInfo) { PlayServer Server = session.AppServer as PlayServer; if (Server == null) { session.Send("ERRO System Error"); return; } if (Server.GameStarted == false) { session.Send("ERRO Game have not start"); return; } if (session.Commited == true) { session.Send("ERRO Over Time"); return; } else if (requestInfo.Parameters.Length < 1) { session.Send("ERRO No Number"); return; } try { int ValidNumber = Math.Min(Server.CommitAmount, requestInfo.Parameters.Length); double tmp = Convert.ToDouble(requestInfo.Parameters[0]); session.CommitNumber = tmp; session.Commited = true; } catch { session.Send("ERRO Number too long or Wrong Format"); } }
static void Main(string[] args) { Console.WriteLine("Press any key to start the server!"); Console.ReadKey(); Console.WriteLine(); AppServer a = new AppServer(); var bootstrap = BootstrapFactory.CreateBootstrap(); if (!bootstrap.Initialize()) { Console.WriteLine("Failed to initialize!"); Console.ReadKey(); return; } var result = bootstrap.Start(); var ws = bootstrap.GetServerByName("WSServer"); var ds = bootstrap.GetServerByName("DistributeServer"); PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); // connect the server Server.DisplayServer = ws as WebSocketTest.WSServer; Server.Distribute = ds as DistributeServer; Console.WriteLine("Start result: {0}!", result); if (result == StartResult.Failed) { Console.WriteLine("Failed to start!"); Console.ReadKey(); return; } Console.WriteLine("Press key 'q' to stop it!"); /* * while (Console.ReadKey().KeyChar != 'q') * { * Console.WriteLine(); * continue; * } */ while (true) { string str = Console.ReadLine(); str = str.Trim(); if (str == "start") { //PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); if (Server.GameStarted) { Console.WriteLine("Game has started"); } else { Server.GameStart(); Console.WriteLine("Game Start!"); } } switch (str) { case "clearIpSec": Server.IPFilter.Clear(); break; case "pause": Server.GamePause(); break; case "resume": Server.GameResume(); break; case "end": Server.GameEnd(); break; case "show": Console.WriteLine("Current Session Number: {0}", Server.SessionCount); Server.PrintPlayers(); Console.WriteLine("Current WebSession NUmber: {0}", ws.SessionCount); break; case "clear": foreach (var session in Server.GetAllSessions()) { session.Close(); } break; } if (str == "q") { break; } } Monitor.flush(); Console.WriteLine(); //Stop the appServer bootstrap.Stop(); Console.WriteLine("The server was stopped!"); }
static void Main(string[] args) { Console.WriteLine("Press any key to start the server!"); Console.ReadKey(); Console.WriteLine(); AppServer a = new AppServer(); var bootstrap = BootstrapFactory.CreateBootstrap(); if (!bootstrap.Initialize()) { Console.WriteLine("Failed to initialize!"); Console.ReadKey(); return; } var result = bootstrap.Start(); var ws = bootstrap.GetServerByName("WSServer"); PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); Server.DisplayServer = ws as WebSocketTest.WSServer; Console.WriteLine("Start result: {0}!", result); if (result == StartResult.Failed) { Console.WriteLine("Failed to start!"); Console.ReadKey(); return; } Console.WriteLine("Press key 'q' to stop it!"); /* * while (Console.ReadKey().KeyChar != 'q') * { * Console.WriteLine(); * continue; * } */ while (true) { string str = Console.ReadLine(); str = str.Trim(); if (str == "start") { //PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); if (Server.GameStarted) { Console.WriteLine("Game has started"); } else { Server.GameStart(); Console.WriteLine("Game Start!"); } } if (str == "q") { break; } if (str == "end") { //PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); Server.GameEnd(); } } Console.WriteLine(); //Stop the appServer bootstrap.Stop(); Console.WriteLine("The server was stopped!"); }