Exemple #1
0
        private void ApplyDamage()
        {
            m_TriggerEnterAt = Time.time;
            Damageable damageable = m_LastHit.GetComponent <Damageable>();

            if (damageable)
            {
                OnDamageableHit.Invoke(this, damageable);
                damageable.TakeDamage(this, ignoreInvincibility);
                if (disableDamageAfterHit)
                {
                    DisableDamage();
                }
            }
            else
            {
                OnNonDamageableHit.Invoke(this);
            }
        }
 public void DeathSound(Damager damager, Damageable damageable)
 {
     CrowdManager.instance.SetState(CrowdManager.STATES.OOH, 1000);
     AudioManager.Instance.PlayRandomSfx3D("player_death", ref audio);
     AudioManager.Instance.PlaySfx(DeathSounds[Random.Range(0, DeathSounds.Length)], "arena_ambience");
 }