//ボス戦開始 //アニメーションを動かす+カメラとプレイヤーを止める void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player" && BossFlag == false) { BossFlag = true; animator.SetBool("BossFlag", true); GodTouches.PlayerMoveScript Pmove = Maincamera.GetComponent <GodTouches.PlayerMoveScript>(); Pmove.StopPlayer(); CameraMoveScript.CameraCanMove = 0; } }
void OnTriggerEnter2D(Collider2D other) { //最初の処理 if (other.tag == "Player" && BossFlag == 9) { BossFlag = 0; animator.SetInteger("BossFlag", 0); GodTouches.PlayerMoveScript Pmove = Maincamera.GetComponent <GodTouches.PlayerMoveScript>(); Pmove.StopPlayer(); } }