Exemple #1
0
 private static void Prefix()
 {
     if (Core.God.Setting.stopOnReading.Value)
     {
         GameSpeeder.ApplyTimeScale(false);
     }
 }
Exemple #2
0
            private static void Postfix()
            {
                if (God.Core.God.Setting.stopOnCatching.Value)
                {
                    GameSpeeder.ApplyTimeScale(false);
                }

                GetQuquWindow_LateUpdate_fixDeltaTime = 0;
            }
Exemple #3
0
        private static void BattleSystem_GetEnemy_Postfix(BattleSystem __instance, bool newBattle)
        {
            if (newBattle)
            {
                BattleSystem_GetEnemy__thisBattleAlreadySet = false;
            }
            else if (BattleSystem_GetEnemy__thisBattleAlreadySet)
            {
                return;
            }

            int nEnemyId           = __instance.ActorId(false, false);
            int nPlayerId          = __instance.ActorId(true, false);
            int enemyJingCunPoint  = int.Parse(DateFile.instance.GetActorDate(nEnemyId, 901, false));
            int playerJingCunPoint = int.Parse(DateFile.instance.GetActorDate(nPlayerId, 901, false));

            // Main.Logger.Log("New Enemy Entered " + nEnemyId + " " + enemyJingCunPoint);
            if (God.Core.God.Setting.stopOnHiJingcunEnemy.Value &&
                enemyJingCunPoint - playerJingCunPoint >= God.Core.God.Setting.minJingcunExc.Value)
            {
                BattleSystem_GetEnemy__thisBattleAlreadySet = true;
                GameSpeeder.ApplyTimeScale(false);
            }
        }
Exemple #4
0
 private static void Postfix() => GameSpeeder.ApplyTimeScale(God.Core.God.Setting.enabled.Value);