public ActionResult Edit(Game game) { if (ModelState.IsValid) { context.Entry(game).State = EntityState.Modified; context.SaveChanges(); return RedirectToAction("Index"); } return View(game); }
public ActionResult Create(Game game) { if (ModelState.IsValid) { context.Games.Add(game); context.SaveChanges(); return RedirectToAction("Index"); } return View(game); }