public static System.Threading.Tasks.Task PostSaveGame(System.Threading.Tasks.Task saveTask, Game.GnomanEmpire self, bool fallenKingdom)
        {
            return(saveTask.ContinueWith(task =>
            {
                var saveFile = GetSaveLocation(fallenKingdom, self.CurrentWorld);
                using (FileStream saveStream = File.Create(saveFile))
                {
                    ModDataSaver modDataSaver = new ModDataSaver(saveStream, Instance.ModManager);
                    modDataSaver.Save();
                }

                Instance.ModManager.OnPostSaveGameEvent(new PostSaveGameEventArgs(fallenKingdom));
            }));
        }
        public static void PostLoadGame(Game.GnomanEmpire self, string fileName, bool fallenKingdom)
        {
            var saveFile = GetSaveLocation(fallenKingdom, self.CurrentWorld);

            if (File.Exists(saveFile))
            {
                using (FileStream saveStream = File.OpenRead(saveFile))
                {
                    ModDataSaver modDataSaver = new ModDataSaver(saveStream, Instance.ModManager);
                    modDataSaver.Load();
                }
            }

            Instance.ModManager.OnPostLoadGameEvent(new PostLoadGameEventArgs(fallenKingdom));
        }