/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public levelMenu(Game1 g, bool multi) : base(g) { this.multi = multi; if (multi) { pos = new Vector2(-Config.screenW * 4, Config.screenH * 2); backdrop = TextureManager.bParkPlayground; } else { pos = new Vector2(Config.screenW, Config.screenH * 2); backdrop = TextureManager.bParkPond; } c = Color.White; destination = pos; //elements[0].Selected = true; float dist = Config.screenW / 6; float offset = dist / 3; elements.Add(new LevelElement("Alley", TextureManager.blankTexture, new Vector2(dist - offset, 50), true, this, delegate() { }, "alley")); elements.Add(new LevelElement("Landing Strip", TextureManager.blankTexture, new Vector2(dist * 2 - offset, 50), true, this, delegate() { }, "airport")); elements.Add(new LevelElement("The Outskirts", TextureManager.blankTexture, new Vector2(dist * 3 - offset, 50), true, this, delegate() { }, "jungle")); elements.Add(new LevelElement("Ruined City", TextureManager.blankTexture, new Vector2(dist * 4 - offset, 50), true, this, delegate() { }, "city")); elements.Add(new LevelElement("Powerplant", TextureManager.blankTexture, new Vector2(dist * 5 - offset, 50), true, this, delegate() { }, "powerplant")); elements[0].Selected = true; }
public BlankMenu(Game1 g) : base(g) { pos = new Vector2(0, Config.screenH); destination = pos; backdrop = TextureManager.bParkSky; c = Color.White; }
public SingleMenu(Game1 g) : base(g) { pos = new Vector2(Config.screenW, Config.screenH); backdrop = TextureManager.blankTexture; elements.Add(new MenuElement("floop", null, new Vector2( 0, Config.screenH / 3), true, this, delegate() { })); c = Color.Green; destination = pos; //elements[0].Selected = true; }
public TitleMenu(Game1 g) : base(g) { pos = new Vector2(0, 0); destination = pos; backdrop = TextureManager.titleScreen; elements.Add(new MenuElement("press start", null, new Vector2( 0, Config.screenH - GFont.height), false, this, null)); c = Color.White; Init(); }
public MultiMenu(Game1 g) : base(g) { pos = new Vector2(-Config.screenW, Config.screenH * 2); backdrop = TextureManager.bParkBandStand; elements.Add(new MenuElement("press a to join", null, new Vector2( 0, Config.screenH / 3), true, this, delegate() { })); elements.Add(new MenuElement("", null, new Vector2( 0, (Config.screenH / 3) + (Config.screenH / 6)), true, this, delegate() { })); c = Color.White; destination = pos; //elements[0].Selected = true; }
public static void Init(Game1 game) { g = game; TitleMenu tm = new TitleMenu(game); menus.Add("title", tm); menus.Add("blank", new BlankMenu(game)); menus.Add("single-multi", new SingleMultiMenu(game)); menus.Add("level", new levelMenu(game, false)); menus.Add("multi", new MultiMenu(game)); menus.Add("versus", new GametypeVsMenu(game)); menus.Add("coop", new GametypeCoopMenu(game)); menus.Add("multi-level", new levelMenu(game, true)); menus.Add("options", new OptionsMenu(game)); currentMenu = tm; }
public OptionsMenu(Game1 g) : base(g) { pos = new Vector2(0, Config.screenH * 3); backdrop = TextureManager.bDirt; finger = TextureManager.finger; elements.Add(new MenuElement("resolution", null, GetPos(20, 5), true, this, delegate() { })); elements.Add(new MenuElement("something", null, GetPos(25, 17), true, this, delegate() { })); elements.Add(new MenuElement("full screen", null, GetPos(20, 35), true, this, delegate() { })); elements.Add(new MenuElement(GetText(Config.fullScrn), null, GetPos(25, 47), true, this, delegate() { })); elements.Add(new MenuElement("music", null, GetPos(20, 65), true, this, delegate() { })); elements.Add(new MenuElement(GetText(SoundManager.musicOn), null, GetPos(25, 77), true, this, delegate() { })); elements.Add(new MenuElement("sound", null, GetPos(50, 65), true, this, delegate() { })); elements.Add(new MenuElement(GetText(SoundManager.soundOn), null, GetPos(55, 77), true, this, delegate() { })); destination = pos; elements[0].Selected = true; elements[0].lightColor = true; elements[2].lightColor = true; elements[4].lightColor = true; elements[6].lightColor = true; elements[1].color = new Color(230,230,230); elements[3].color = new Color(230, 230, 230); elements[5].color = new Color(230, 230, 230); elements[7].color = new Color(230, 230, 230); elements[1].Text = Config.realW + " X " + Config.realH; oldx = Config.realW; oldy = Config.realH; AddResolutions(); }
public SingleMultiMenu(Game1 g) : base(g) { pos = new Vector2(0, Config.screenH * 2); backdrop = TextureManager.bPark; elements.Add(new MenuElement("single player", null, new Vector2( 0, Config.screenH / 3), true, this, delegate() { })); elements.Add(new MenuElement("multiplayer", null, new Vector2( 0, (Config.screenH / 3) + (Config.screenH / 6) ), true, this, delegate() { })); kite = new Animator(TextureManager.kite, 1, 5); kite.AddAnimation("default", 0, 4, 10, true); kite.Play("default"); font = new GFont(TextureManager.font, 4, 10); c = Color.White; destination = pos; elements[0].Selected = true; }
public GametypeVsMenu(Game1 g) : base(g) { pos = new Vector2(-Config.screenW * 3, Config.screenH * 2); backdrop = TextureManager.bParkWildernessLeft; elements.Add(new MenuElement("competitive", null, new Vector2( 10, 10), true, this, delegate() { })); c = Color.White; destination = pos; //elements[0].Selected = true; gameTypes.Add(new MenuElement("face off", null, new Vector2( ((Config.screenW / 3) * 2) - ("face off".Length * GFont.width) - 10, ((Config.screenH / 20) * 4) + (Config.screenH / 10)), true, this, delegate() { MenuSystem.gameType = GameType.vsSurvival; })); gameTypes.Add(new MenuElement("theif", null, new Vector2( ((Config.screenW / 3) * 2) - ("thief".Length * GFont.width) - 10, ((Config.screenH / 20) * 7) + (Config.screenH / 10)), true, this, delegate() { MenuSystem.gameType = GameType.thief; })); description = new MenuElement("", null, new Vector2((Config.screenW / 3) * 2 + (Config.screenW / 20), (Config.screenH / 20) * 7), false, this, delegate() { }); description.SetToDescr(); UpdateDescr(); }
public GametypeCoopMenu(Game1 g) : base(g) { pos = new Vector2(-Config.screenW*2, Config.screenH * 2); backdrop = TextureManager.bParkWildernessRight; elements.Add(new MenuElement("cooperative", null, new Vector2( Config.screenW - (GFont.width * "cooperative".Length) - 10, 10), true, this, delegate() { })); c = Color.White; destination = pos; //elements[0].Selected = true; gameTypes.Add(new MenuElement("survival", null, new Vector2( (Config.screenW / 3) + 10, ((Config.screenH / 20) * 4) + (Config.screenH / 10)), true, this, delegate() { MenuSystem.gameType = GameType.survival; })); gameTypes.Add(new MenuElement("hot potato", null, new Vector2( (Config.screenW / 3) + 10, ((Config.screenH / 20) * 7) + (Config.screenH / 10)), true, this, delegate() { MenuSystem.gameType = GameType.hotPotato; })); description = new MenuElement("", null, new Vector2(20, (Config.screenH / 20) * 7), false, this, delegate() { }); description.SetToDescr(); UpdateDescr(); }
public static void Init(Game1 g) { game = g; playerColors.Add(Color.Green); playerColors.Add(Color.Red); playerColors.Add(Color.Blue); playerColors.Add(Color.Yellow); highScore.Add("alley", 0); highScore.Add("airport", 0); highScore.Add("jungle", 0); highScore.Add("city", 0); highScore.Add("powerplant", 0); //xbox save #if XBOX xbox = true; #endif if (xbox) { result = StorageDevice.BeginShowSelector(PlayerIndex.One, new AsyncCallback(XboxLoadCallback), null); realW = 1920; realH = 1080; } else { PCLoad(); } screenW = realW; screenH = (int)(Math.Round(realW / Aspect)); screenR = screenW / 1920.0f; fontRatio = screenR; }
public Menu(Game1 g) { game = g; }