/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Load the personal scores and sound setting ScoresData = personalScoresSaver.LoadMyData("LocalScores"); if (ScoresData == null) { ScoresData = new LocalScores(); } SoundManager.PlaySounds = ScoresData.soundOn; //Create banner ad on the screen bannerAd = adManager.CreateAd("10016958", new Rectangle(160, 0, 480, 80), RotationMode.Manual, false); //Load all the graphics gameScreen = Content.Load <Texture2D>(@"MenuScreens\gamestartscreen"); howToScreen = Content.Load <Texture2D>(@"MenuScreens\howtoscreen"); highScores = Content.Load <Texture2D>(@"MenuScreens\highscoresscreen"); contactInfo = Content.Load <Texture2D>(@"MenuScreens\contactscreen"); myScoresScreen = Content.Load <Texture2D>(@"MenuScreens\myscoresscreen"); spriteSheet = Content.Load <Texture2D>("spritesheet"); background1 = Content.Load <Texture2D>("background01"); background2 = Content.Load <Texture2D>("background02"); pausedScreen = Content.Load <Texture2D>(@"MenuScreens\pausedscreen"); submitScore = Content.Load <Texture2D>(@"MenuScreens\enterhighscore"); offonSprite = Content.Load <Texture2D>(@"MenuScreens\offonsprite"); //Load all the fonts highScoresFont = Content.Load <SpriteFont>(@"Fonts\highscores"); submitScoreFont = Content.Load <SpriteFont>(@"Fonts\submitscores"); scoreFont = Content.Load <SpriteFont>(@"Fonts\score"); //Set the size of the WHOLE world and the viewable screen CameraManager.WorldRectangle = new Rectangle(0, 0, 1600, 1440); CameraManager.ViewPortWidth = 800; CameraManager.ViewPortHeight = 480; //Initialize all the managers BackgroundManager.Initialize(background1, background2, new Rectangle(0, 0, 1600, 1440), 1); PlayerManager.Initialize(spriteSheet, new Rectangle(0, 0, 161, 86), new Vector2(65, 200), 2); ItemManager.Initialize(spriteSheet); SoundManager.Initialize(Content); HighScoreTable.Initialize(); //Set the locations of the buttons for touching startGameButton = new MenuItem(new Rectangle(40, 240, 250, 55)); howToButton = new MenuItem(new Rectangle(40, 325, 275, 55)); myScoresButton = new MenuItem(new Rectangle(40, 416, 235, 55)); highScoresButton = new MenuItem(new Rectangle(488, 240, 270, 55)); contactInfoButton = new MenuItem(new Rectangle(465, 325, 305, 55)); soundButton = new MenuItem(new Rectangle(488, 416, 270, 55)); yesScore = new MenuItem(new Rectangle(257, 282, 121, 51)); noScore = new MenuItem(new Rectangle(439, 282, 121, 51)); yesExit = new MenuItem(new Rectangle(257, 307, 121, 51)); noExit = new MenuItem(new Rectangle(439, 307, 121, 51)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Load the personal scores and sound setting ScoresData = personalScoresSaver.LoadMyData("LocalScores"); if (ScoresData == null) ScoresData = new LocalScores(); SoundManager.PlaySounds = ScoresData.soundOn; //Create banner ad on the screen bannerAd = adManager.CreateAd("10016958", new Rectangle(160, 0, 480, 80), RotationMode.Manual, false); //Load all the graphics gameScreen = Content.Load<Texture2D>(@"MenuScreens\gamestartscreen"); howToScreen = Content.Load<Texture2D>(@"MenuScreens\howtoscreen"); highScores = Content.Load<Texture2D>(@"MenuScreens\highscoresscreen"); contactInfo = Content.Load<Texture2D>(@"MenuScreens\contactscreen"); myScoresScreen = Content.Load<Texture2D>(@"MenuScreens\myscoresscreen"); spriteSheet = Content.Load<Texture2D>("spritesheet"); background1 = Content.Load<Texture2D>("background01"); background2 = Content.Load<Texture2D>("background02"); pausedScreen = Content.Load<Texture2D>(@"MenuScreens\pausedscreen"); submitScore = Content.Load<Texture2D>(@"MenuScreens\enterhighscore"); offonSprite = Content.Load<Texture2D>(@"MenuScreens\offonsprite"); //Load all the fonts highScoresFont = Content.Load<SpriteFont>(@"Fonts\highscores"); submitScoreFont = Content.Load<SpriteFont>(@"Fonts\submitscores"); scoreFont = Content.Load<SpriteFont>(@"Fonts\score"); //Set the size of the WHOLE world and the viewable screen CameraManager.WorldRectangle = new Rectangle(0, 0, 1600, 1440); CameraManager.ViewPortWidth = 800; CameraManager.ViewPortHeight = 480; //Initialize all the managers BackgroundManager.Initialize(background1, background2, new Rectangle(0, 0, 1600, 1440), 1); PlayerManager.Initialize(spriteSheet, new Rectangle(0, 0, 161, 86), new Vector2(65, 200), 2); ItemManager.Initialize(spriteSheet); SoundManager.Initialize(Content); HighScoreTable.Initialize(); //Set the locations of the buttons for touching startGameButton = new MenuItem(new Rectangle(40, 240, 250, 55)); howToButton = new MenuItem(new Rectangle(40, 325, 275, 55)); myScoresButton = new MenuItem(new Rectangle(40, 416, 235, 55)); highScoresButton = new MenuItem(new Rectangle(488, 240, 270, 55)); contactInfoButton = new MenuItem(new Rectangle(465, 325, 305, 55)); soundButton = new MenuItem(new Rectangle(488, 416, 270, 55)); yesScore = new MenuItem(new Rectangle(257, 282, 121, 51)); noScore = new MenuItem(new Rectangle(439, 282, 121, 51)); yesExit = new MenuItem(new Rectangle(257, 307, 121, 51)); noExit = new MenuItem(new Rectangle(439, 307, 121, 51)); }