public void VectorTest() { Velocity target = new Velocity(); // TODO: Initialize to an appropriate value Vector2 actual; actual = target.Vector; Assert.AreEqual<Vector2>(Vector2.Zero, actual); }
public void VectorTest1() { Velocity target = new Velocity(float.MaxValue, -34242); // TODO: Initialize to an appropriate value Vector2 actual; Vector2 targetVector = new Vector2(target.XVelocity.Value, target.YVelocity.Value); actual = target.Vector; Assert.AreEqual<Vector2>(targetVector, actual); }
public void VelocityConstructorTestSomeNull() { float YSpeed = 5F; Velocity target = new Velocity(); target.YVelocity = YSpeed; Assert.IsNull(target.XVelocity); Assert.Equals(target.YVelocity, YSpeed); }
public void VelocityConstructorTestNoNull() { float XSpeed = 2423.53489F; float YSpeed = -35.48F; Velocity target = new Velocity(XSpeed, YSpeed); Assert.Equals(target.XVelocity, XSpeed); Assert.Equals(target.YVelocity, YSpeed); }
public void VelocityConstructorTestAllNull() { Velocity target = new Velocity(); Assert.IsNull(target.XVelocity); Assert.IsNull(target.YVelocity); }
public SpriteBuilder SetVelocity(Velocity v) { if (v.XVelocity.HasValue) { _constructing.XSpeed = v.XVelocity.Value; } if (v.YVelocity.HasValue) { _constructing.YSpeed = v.YVelocity.Value; } return this; }