public AddError ( long offset, string message ) : void | ||
offset | long | |
message | string | |
Résultat | void |
/// <summary>Report unread blocks to the loader as errors.</summary> /// <param name="loader"></param> public void Report(AssetLoader loader) { var blocks = GetUnreadBlocks(); if (blocks == null || blocks.Count == 0) { return; } int length = (int)IsRead.Count; int totalMissed = 0; foreach (var block in blocks) { totalMissed += block.Count; } loader.AddError(-1, "{0} byte(s), {1} read, {2} missed ({3:F2}%)", length, length - totalMissed, totalMissed, totalMissed / (double)length * 100); foreach (var block in blocks) { string message = string.Format("Missed {0}/{0:X}h at {1}/{1:X}h: ", block.Count, block.Offset); const int maxCount = 256; for (int index = 0; index < maxCount && index < block.Count; index++) { if (index > 0) { message += ", "; } var value = block.Data[index]; message += string.Format("{0}", value); if (value > 15) { message += string.Format("/{0:X}h", value); } } if (block.Count > maxCount) { message += "..."; } loader.AddError(block.Offset, message); } }
/// <summary>Report unread blocks to the loader as errors.</summary> /// <param name="loader"></param> public void Report(AssetLoader loader) { var blocks = GetUnreadBlocks(); if (blocks == null || blocks.Count == 0) return; int length = (int)IsRead.Count; int totalMissed = 0; foreach (var block in blocks) totalMissed += block.Count; loader.AddError(-1, "{0} byte(s), {1} read, {2} missed ({3:F2}%)", length, length - totalMissed, totalMissed, totalMissed / (double)length * 100); foreach (var block in blocks) { string message = string.Format("Missed {0}/{0:X}h at {1}/{1:X}h: ", block.Count, block.Offset); const int maxCount = 256; for (int index = 0; index < maxCount && index < block.Count; index++) { if (index > 0) message += ", "; var value = block.Data[index]; message += string.Format("{0}", value); if (value > 15) message += string.Format("/{0:X}h", value); } if (block.Count > maxCount) message += "..."; loader.AddError(block.Offset, message); } }
internal Model(AssetLoader loader) : base(loader) { Asset context = loader.Context; string name = loader.Name; BinaryReader reader = loader.Reader; FolderAsset textureArchive = null; FolderAsset bonesFolder = new FolderAsset(this, "Bones"); FolderAsset materialsFolder = new FolderAsset(this, "Materials"); FolderAsset meshesFolder = new FolderAsset(this, "Meshes"); FolderAsset vertexDeclarationsFolder = new FolderAsset(this, "Vertex declarations"); ArrayBackedList<byte> bufferData = new ArrayBackedList<byte>(); if (context != null && context.Parent is FolderAsset) { // @"/map/m##_##_##_##/m*.flver.dcx" for DS1; textures are in the @"/map/m##/" folder. if (name.StartsWith(@"map/m")) { string folderName = name.Substring(4, 3); FolderAsset maps = (FolderAsset)context.Parent.Parent; foreach (FolderAsset child in maps.Children) { if (child.Name == folderName) { textureArchive = child; break; } } } else textureArchive = (FolderAsset)context.Parent; } #if Marking MarkingStream markingStream = loader.StartMarking(out reader); #endif loader.ExpectMagic(Magic); char endian = (char)reader.ReadByte(); switch (endian) { case 'L': ByteOrder = ByteOrder.LittleEndian; break; case 'B': reader = loader.MakeBigEndian(); ByteOrder = ByteOrder.BigEndian; break; default: throw new Exception(); } using (reader) { // Read header. loader.Expect((byte)0); Version = (ModelVersion)reader.ReadInt32(); if (Version != ModelVersion.DarkSouls && Version != ModelVersion.DarkSouls2) loader.AddError(loader.Position - 4, "Unknown model version " + VersionString + "; will try to load it anyway."); int dataOffset = reader.ReadInt32(); int dataSize = reader.ReadInt32(); if (((dataOffset + dataSize + 31) & ~31) != reader.BaseStream.Length) loader.AddError(loader.Position - 4, "Data size and offset aren't correct."); int boneUnknownCount = reader.ReadInt32(); int materialCount = reader.ReadInt32(); int boneCount = reader.ReadInt32(); int meshCount = reader.ReadInt32(); int meshCount2 = reader.ReadInt32(); if (meshCount != meshCount2) loader.AddError(loader.Position - 4, "Mesh count 1 and 2 aren't the same."); Bounds = new Box3f(reader.ReadVector3f(), reader.ReadVector3f()); Unknowns.ReadInt32s(reader, 1); // Possible the non-degenerate triangle count. Seems related. int triangleCount = reader.ReadInt32(); loader.Expect(IsDS1 ? 272 : 0x10010100); loader.Expect(IsDS1 ? 0 : 0xFFFF); int partCount = reader.ReadInt32(); int vertexDeclarationCount = reader.ReadInt32(); int materialParameterCount = reader.ReadInt32(); loader.Expect(IsDS1 ? 0 : 0x1000000); loader.ExpectZeroes(4, 8); // Calculate offsets. long boneUnknownsOffset = HeaderSize; long materialsOffset = boneUnknownsOffset + boneUnknownCount * ModelBoneUnknown.DataSize; long bonesOffset = materialsOffset + materialCount * ModelMaterial.DataSize; long meshesOffset = bonesOffset + boneCount * ModelBone.DataSize; long detailLevelsOffset = meshesOffset + meshCount * ModelMesh.DataSize; long meshVerticesOffset = detailLevelsOffset + partCount * ModelDetailLevel.DataSize; long vertexDeclarationsOffset = meshVerticesOffset + meshCount * ModelMesh.DataSizeVertexHeader; long materialParametersOffset = vertexDeclarationsOffset + vertexDeclarationCount * ModelVertexDeclaration.DataSize; long postHeaderOffset = materialParametersOffset + materialParameterCount * ModelMaterialParameter.DataSize; // BoneUnknowns ExpectedOffset(loader, boneUnknownsOffset, typeof(ModelBoneUnknown).Name); for (int index = 0; index < boneUnknownCount; index++) boneUnknowns.Add(new ModelBoneUnknown(bonesFolder, index, loader)); // Materials ExpectedOffset(loader, materialsOffset, typeof(ModelMaterial).Name); for (int index = 0; index < materialCount; index++) materials.Add(new ModelMaterial(materialsFolder, index, loader)); int expectedMaterialParameterCount = materialCount > 0 ? materials[materialCount - 1].ParameterEndIndex : 0; if (expectedMaterialParameterCount != materialParameterCount) loader.AddError(null, "Expected material parameter count {0} doesn't match actual count {1}.", expectedMaterialParameterCount, materialParameterCount); // Bones ExpectedOffset(loader, bonesOffset, typeof(ModelBone).Name); for (int index = 0; index < boneCount; index++) bones.Add(new ModelBone(bonesFolder, index, loader)); // Meshes ExpectedOffset(loader, meshesOffset, typeof(ModelMesh).Name); for (int index = 0; index < meshCount; index++) meshes.Add(new ModelMesh(meshesFolder, index, loader)); int expectedPartCount = meshCount > 0 ? meshes[meshCount - 1].PartEndIndex : 0; if (expectedPartCount != partCount) throw new InvalidDataException("Expected part count doesn't match actual count."); // Detail levels ExpectedOffset(loader, detailLevelsOffset, typeof(ModelDetailLevel).Name); foreach (ModelMesh mesh in meshes) { mesh.ReadDetailLevels(loader, dataOffset, bufferData); detailLevels.AddRange(mesh.DetailLevels); } // Mesh vertices ExpectedOffset(loader, meshVerticesOffset, typeof(ModelMesh).Name + " vertex header"); foreach (ModelMesh mesh in meshes) mesh.ReadVertexHeaders(reader, dataOffset, bufferData); // Vertex declarations ExpectedOffset(loader, vertexDeclarationsOffset, typeof(ModelVertexDeclaration).Name); for (int index = 0; index < vertexDeclarationCount; index++) vertexDeclarations.Add(new ModelVertexDeclaration(vertexDeclarationsFolder, index, loader)); // Material parameters ExpectedOffset(loader, materialParametersOffset, typeof(ModelMaterialParameter).Name); foreach (ModelMaterial material in materials) { material.ReadParameters(loader, textureArchive); materialParameters.AddRange(material.Parameters); } ExpectedOffset(loader, postHeaderOffset, "Post-header"); #if Marking if (markingStream != null) { markingStream.Report(loader); } #endif // Marking #if SkippedChecks /*int vertexDataSize = 0, indexCount = 0, indexSize = 0, vertexCount = 0, expectedTriangleCount = 0, nondegenerateTriangleCount = 0; foreach (var mesh in Meshes) { vertexDataSize += mesh.VertexCount * mesh.VertexSize; vertexCount += mesh.VertexCount; foreach (var part in mesh.Parts) { indexCount += part.Indices.Length; indexSize += part.Indices.Length * 2; expectedTriangleCount += part.Indices.Length - 2; for (int index = 0; index < part.Indices.Length - 2; index++) { if (part.Indices[index] != part.Indices[index + 1] && part.Indices[index + 1] != part.Indices[index + 2] && part.Indices[index] != part.Indices[index + 2]) nondegenerateTriangleCount++; } } } if (Math.Abs(expectedTriangleCount - triangleCount) > partCount) throw new InvalidDataException("Expected triangle count doesn't match the read value.");*/ #endif } Buffer = new GraphicsBuffer(bufferData.Count == 0 ? 1 : bufferData.Count); Buffer.Write(0, bufferData.Array, 0, bufferData.Count); }
/// <summary>Load the block.</summary> /// <param name="loader"></param> public ScriptBlock(AssetLoader loader) { HeaderOffset = loader.Position; Type = (ScriptBlockType)loader.Reader.ReadUInt16(); if (Type == ScriptBlockType.End) TotalSize = 2; else { TotalSize = loader.Reader.ReadUInt16(); if (TotalSize < 4) { loader.AddError(HeaderOffset, "Invalid block size in script resource; terminating reading."); TotalSize = 2; Type = ScriptBlockType.End; } } }
void ExpectedOffset(AssetLoader loader, long offset, string section) { if (loader.Position != offset) { loader.AddError(loader.Position, "Expected to be at offset " + offset + " for section " + section + "."); loader.Position = offset; } }