/// <summary>
        /// Adds an Edge, DirectedEdges, and Nodes for the given LineString representation
        /// of an edge.
        /// </summary>
        public void AddEdge(ILineString lineString)
        {
            if (lineString.IsEmpty)
            {
                return;
            }

            Coordinate[] coordinates = CoordinateArrays.RemoveRepeatedPoints(lineString.Coordinates);
            if (coordinates.Length < 2)
            {
                return; // same check already added in PolygonizeGraph (see #87 and #146)
            }
            Coordinate   startCoordinate = coordinates[0];
            Coordinate   endCoordinate   = coordinates[coordinates.Length - 1];
            Node         startNode       = GetNode(startCoordinate);
            Node         endNode         = GetNode(endCoordinate);
            DirectedEdge directedEdge0   = new LineMergeDirectedEdge(startNode, endNode,
                                                                     coordinates[1], true);
            DirectedEdge directedEdge1 = new LineMergeDirectedEdge(endNode, startNode,
                                                                   coordinates[coordinates.Length - 2], false);
            Edge edge = new LineMergeEdge(lineString);

            edge.SetDirectedEdges(directedEdge0, directedEdge1);
            Add(edge);
        }
Exemple #2
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        /// <summary>
        /// Builds a geometry (<see cref="LineString" /> or <see cref="MultiLineString" />)
        /// representing the sequence.
        /// </summary>
        /// <param name="sequences">
        /// An enumeration of  <see cref="IList{DirectedEdge}" />s of <see cref="DirectedEdge" />s
        /// with <see cref="LineMergeEdge" />s as their parent edges.
        /// </param>
        /// <returns>
        /// The sequenced geometry, or <c>null</c> if no sequence exists.
        /// </returns>
        private IGeometry BuildSequencedGeometry(IEnumerable <IEnumerable <DirectedEdge> > sequences)
        {
            IList <IGeometry> lines = new List <IGeometry>();

            foreach (IList <DirectedEdge> seq in sequences)
            {
                foreach (DirectedEdge de in seq)
                {
                    LineMergeEdge e    = (LineMergeEdge)de.Edge;
                    ILineString   line = e.Line;

                    ILineString lineToAdd = line;
                    if (!de.EdgeDirection && !line.IsClosed)
                    {
                        lineToAdd = Reverse(line);
                    }

                    lines.Add(lineToAdd);
                }
            }

            return(lines.Count == 0 ? _factory.CreateMultiLineString(new ILineString[] { }) : _factory.BuildGeometry(lines));
        }