public void foo() { IList <Item> Items = new List <Item> { new Item { Name = "foo", SellIn = 0, Quality = 0 } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); Assert.Equal("foo", Items[0].Name); }
private string UpdateQuality(string name, int sellIn, int quality) { IList <Item> Items = new List <Item> { new Item { Name = name, SellIn = sellIn, Quality = quality } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); return(Items[0].Name + ", " + Items[0].SellIn + ", " + Items[0].Quality); }
public void ReturnsTheQualityPlusOneWhenTheNameIsBackstagePassesToATAFKAL80ETCConcertAndValueOfSellInIsGreaterThanTen(int sellIn, int quality) { IList <Item> Items = new List <Item> { new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = sellIn, Quality = quality } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); Assert.Equal(quality + 1, Items[0].Quality); }
public void ReturnsTheSameQualityWhenTheNameIsSulfurasHandsOfRagnarosAndAnyValueOfSellIn(int sellIn, int quality) { IList <Item> Items = new List <Item> { new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = sellIn, Quality = quality } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); Assert.Equal(quality, Items[0].Quality); }
public void ReturnsQuality0WhenTheNameIsBackstagePassesToATAFKAL80ETCConcertAndNegativeOrZeroValueOfSellIn(int sellIn, int quality) { IList <Item> Items = new List <Item> { new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = sellIn, Quality = quality } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); Assert.Equal(quality - quality, Items[0].Quality); }
public void ReturnsTheQualityLessTwoWhenTheNameIsNotAreservedNameAndValueOfSellInIsMinorThanOne(int sellIn, int quality) { IList <Item> Items = new List <Item> { new Item { Name = "Varita1", SellIn = sellIn, Quality = quality } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); Assert.Equal(quality - 2, Items[0].Quality); }
public void ReturnsTheSameQualityWhenTheNameIsAgedBrieAndQualityIsGreatestThan50(int sellIn, int quality) { IList <Item> Items = new List <Item> { new Item { Name = "Aged Brie", SellIn = sellIn, Quality = quality } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); Assert.Equal(quality, Items[0].Quality); }
public void ReturnsTheQualityPlusOneWhenTheNameIsAgedBrieAndValueOfSellInIsMinorThanOneAndQualityMinorThan50(int sellIn, int quality) { IList <Item> Items = new List <Item> { new Item { Name = "Aged Brie", SellIn = sellIn, Quality = quality } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); Assert.Equal(quality + 2, Items[0].Quality); }
public void ReturnsTheSameQualityWhenTheNameIsBackstagePassesToATAFKAL80ETCConcertAndValueOfSellInIsMinorOrEqualThanFiveAndQuantityIsHigherThan50(int sellIn, int quality) { IList <Item> Items = new List <Item> { new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = sellIn, Quality = quality } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); Assert.Equal(quality, Items[0].Quality); }
public void ReturnsTheSameQualityWhenTheNameIsBackstagePassesToAtafkal80EtcConcertAndValueOfSellInIsBetweenThanTenAndSixAndQuantityIsGreatestThan50(int sellIn, int quality) { IList <Item> Items = new List <Item> { new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = sellIn, Quality = quality } }; GildedRoseKata.GildedRose app = new GildedRoseKata.GildedRose(Items); app.UpdateQuality(); Assert.Equal(quality, Items[0].Quality); }
public void BackstagePassesIncreaseInQualityBy35DaysOrLessBeforeTheConcert() { var originalQuality = 5; IList<Item> Items = new List<Item> { new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = originalQuality } }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); Assert.AreEqual(originalQuality + 3, Items[0].Quality); }
public void AgedBrieActuallyIncreasesInQualityTheOlderItGets() { var originalQuality = 0; IList<Item> Items = new List<Item> { new Item { Name = "Aged Brie", SellIn = 1, Quality = originalQuality } }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); Assert.Greater(Items[0].Quality, originalQuality); }
public static void Main(string[] args) { System.Console.WriteLine("OMGHAI!"); IList<Item> Items = new List<Item>{ new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80}, new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80}, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, // this conjured item does not work properly yet new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} }; var app = new GildedRose(Items); for (var i = 0; i < 31; i++) { System.Console.WriteLine("-------- day " + i + " --------"); System.Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < Items.Count; j++) { System.Console.WriteLine(Items[j].Name + ", " + Items[j].SellIn + ", " + Items[j].Quality); } System.Console.WriteLine(""); app.UpdateQuality(); } }
public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); var items = GenerateItems(); var app = new GildedRose(items); for (var i = 0; i < 31; i++) { Console.WriteLine("-------- day " + i + " --------"); Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < items.Count; j++) { System.Console.WriteLine(items[j].Name + ", " + items[j].SellIn + ", " + items[j].Quality); } Console.WriteLine(""); app.UpdateItems(); } }
public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); var data = DataHelper.GetSomeData(); var app = new GildedRose(data); for (var i = 0; i < 31; i++) { Console.WriteLine("-------- day " + i + " --------"); Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < data.Count; j++) { System.Console.WriteLine(data[j].Name + ", " + data[j].SellIn + ", " + data[j].Quality); } Console.WriteLine(""); app.UpdateQuality(); } }
public void SulfurasBeingALegendaryItemHasNeverToBeSold() { var originalSellIn = 5; IList<Item> Items = new List<Item> { new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = originalSellIn, Quality = 0 } }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); Assert.AreEqual(originalSellIn, Items[0].SellIn); }
private Item CreateAndAdvanceSingleItem(string uniqueName, int sellInValue, int quality) { IList<Item> items = new List<Item> {new Item {Name = uniqueName, SellIn = sellInValue, Quality = quality}}; GildedRose app = new GildedRose(items); app.UpdateQuality(); return items[0]; }
public void ConjuredItemsDegradeInQualityTwiceAsFastAsNormalItems() { var originalQuality = 10; IList<Item> Items = new List<Item> { new Item { Name = "foo", SellIn = 10, Quality = originalQuality }, new Item { Name = "Conjured", SellIn = 10, Quality = originalQuality }, }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); var nonConjuredItemQualityDegradation = originalQuality - Items[0].Quality; var conjuredItemQualityDegradation = originalQuality - Items[1].Quality; Assert.AreEqual( nonConjuredItemQualityDegradation*2, conjuredItemQualityDegradation ); }
public void DecreasesSellIn() { var originalSellInValue = 1; IList<Item> Items = new List<Item> { new Item { Name = "foo", SellIn = originalSellInValue, Quality = 0 } }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); Assert.Less(Items[0].SellIn, originalSellInValue); }
public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); IList <DefaultItem> Items = new List <DefaultItem> { new StandardItem { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new IncreaseItem { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new StandardItem { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new LegendaryItem { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new LegendaryItem { Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80 }, new ConcertItems { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new ConcertItems { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new ConcertItems { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, // this conjured item does not work properly yet new StandardItem { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } }; var app = new GildedRose(Items); for (var i = 0; i < 31; i++) { Console.WriteLine("-------- day " + i + " --------"); Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < Items.Count; j++) { System.Console.WriteLine(Items[j].Name + ", " + Items[j].SellIn + ", " + Items[j].Quality); } Console.WriteLine(""); app.UpdateQuality(); } }
private void RunApp() { var app = new GildedRose(_items); app.UpdateQuality(); }
public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); IList <Item> Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, new Item { Name = "Mana Cake", SellIn = 3, Quality = 50, Conjured = true }, new Item { Name = "Aged Brie", SellIn = 10, Quality = 0, Conjured = true } }; var app = new GildedRose(Items); for (var i = 0; i < 31; i++) { Console.WriteLine("-------- day " + i + " --------"); Console.WriteLine("name, sellIn, quality"); for (var j = 0; j < Items.Count; j++) { Console.WriteLine(Items[j]); } Console.WriteLine(""); app.UpdateQuality(); } }
public void BackstagePassesQualityDropsTo0AfterTheConcert() { IList<Item> Items = new List<Item> { new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 0, Quality = 10 } }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); Assert.AreEqual(0, Items[0].Quality); }
public void OnceSellDateHasPassedQualityDecreasesTwiceAsFast() { var originalQualityValue = 10; IList<Item> Items = new List<Item> { new Item { Name = "foo", SellIn = 1, Quality = originalQualityValue }, new Item { Name = "foo", SellIn = 0, Quality = originalQualityValue } }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); var nonPassedDecrease = originalQualityValue - Items[0].Quality; var passedDecrease = originalQualityValue - Items[1].Quality; Assert.AreEqual(nonPassedDecrease*2, passedDecrease); }
public void TheQualityOfAnItemIsNeverNegative() { IList<Item> Items = new List<Item> { new Item { Name = "foo", SellIn = 1, Quality = 0 } }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); Assert.GreaterOrEqual(Items[0].Quality, 0); }
public void TheQualityOfAnItemIsNeverMoreThan50() { var originalQuality = 50; IList<Item> Items = new List<Item> { new Item { Name = "Aged Brie", SellIn = 1, Quality = originalQuality } }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); Assert.LessOrEqual(Items[0].Quality, originalQuality); }
public void SulfurasBeingALegendaryItemDoesNotDecreaseInQuality() { var originalQuality = 5; IList<Item> Items = new List<Item> { new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = originalQuality } }; GildedRose app = new GildedRose(Items); app.UpdateQuality(); Assert.AreEqual(originalQuality, Items[0].Quality); }