private void SaveCurrent() { if (propertyGrid.Tag == null) { return; } switch (propertyGrid.Tag.ToString()) { case "gibbo_general": Properties.Settings.Default.LoadLastProject = (propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).AutomaticProjectLoad; Properties.Settings.Default.StartOnFullScreen = (propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).StartOnFullScreen; Properties.Settings.Default.ShowDebugView = (propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).ShowDebugView; Properties.Settings.Default.ReduceConsumption = (propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).ReduceConsumption; string appName = (propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).ScriptEditors.ToString(); // colocar no startup do gibbo EditorUtils.StoreInstalledApplications(); //bool isInstalled = false; //foreach (string name in EditorUtils.InstalledApps.Keys) //{ // if (name.Replace(" ", "").ToLower().Contains(appName.ToLower())) // { // isInstalled = true; // MessageBox.Show("Found::::" + EditorUtils.InstalledApps[name]); // //break; // } //} //C:\Program Files (x86)\SharpDevelop\4.3\bin\SharpDevelop.exe // C:\Program Files (x86)\Xamarin Studio\bin\XamarinStudio.exe //Process ide; // ProcessStartInfo pinfo = new ProcessStartInfo(); // pinfo.FileName = "SharpDevelop.exe"; // pinfo.WorkingDirectory = SceneManager.GameProject.ProjectPath; // pinfo.UseShellExecute = true; // ide = Process.Start(pinfo); if (appName.ToLower().Equals("lime")) { Properties.Settings.Default.DefaultScriptEditor = (propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).ScriptEditors.ToString(); } if ((propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).ScriptEditors.ToString().ToLower() != "lime") { if (EditorUtils.CheckVisualStudioExistance((propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).ScriptEditors.ToString())) { Properties.Settings.Default.DefaultScriptEditor = (propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).ScriptEditors.ToString(); } else { MessageBox.Show("You don't have the selected visual studio IDE"); } } else { Properties.Settings.Default.DefaultScriptEditor = (propertyGrid.SelectedObject as GibboGeneralSettingsDynamic).ScriptEditors.ToString(); } Properties.Settings.Default.Save(); break; case "gibbo_tileset": Properties.Settings.Default.HighlightActiveTileset = (propertyGrid.SelectedObject as GibboTilesetSettingsDynamic).HighlightActiveTileset; break; case "game_general": SceneManager.GameProject.ProjectName = (propertyGrid.SelectedObject as GameGeneralSettingsDynamic).ProjectName; break; case "game_grid": SceneManager.GameProject.EditorSettings.GridSpacing = (propertyGrid.SelectedObject as GameGridSettingsDynamic).GridSpacing; SceneManager.GameProject.EditorSettings.GridThickness = (propertyGrid.SelectedObject as GameGridSettingsDynamic).GridThickness; SceneManager.GameProject.EditorSettings.GridColor = (propertyGrid.SelectedObject as GameGridSettingsDynamic).GridColor; SceneManager.GameProject.EditorSettings.GridNumberOfLines = (propertyGrid.SelectedObject as GameGridSettingsDynamic).DisplayLines; break; case "game_debug": iniSettings.IniWriteValue("Console", "Visible", (propertyGrid.SelectedObject as GameDebugDynamic).ShowConsole.ToString()); Properties.Settings.Default.AttachVisualStudio = (propertyGrid.SelectedObject as GameDebugDynamic).Attach; Properties.Settings.Default.Save(); SceneManager.GameProject.Debug = (propertyGrid.SelectedObject as GameDebugDynamic).DebugMode == GameDebugDynamic.DebugModes.Debug ? true : false; break; case "game_screen": iniSettings.IniWriteValue("Mouse", "Visible", (propertyGrid.SelectedObject as GameScreenDynamic).MouseVisible.ToString()); iniSettings.IniWriteValue("Window", "StartFullScreen", (propertyGrid.SelectedObject as GameScreenDynamic).StartOnFullScreen.ToString()); SceneManager.GameProject.Settings.ScreenWidth = (propertyGrid.SelectedObject as GameScreenDynamic).ScreenWidth; SceneManager.GameProject.Settings.ScreenHeight = (propertyGrid.SelectedObject as GameScreenDynamic).ScreenHeight; //SceneManager.GameProject.ProjectSettings.VSyncEnabled = (propertyGrid.SelectedObject as GameScreenDynamic).VSync; break; } }