public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            if (curSectionTime < m_StartTime)
            {
                return(true);
            }
            GameObject obj = sender as GameObject;

            if (obj == null)
            {
                return(false);
            }

            if (!TriggerUtil.IsPlayerSelf(obj))
            {
                return(false);
            }
            GameObject camera_obj = TriggerUtil.GetCameraObj();

            if (camera_obj != null)
            {
                string str_param = "" + m_MaxDistance + "|" + m_MinDistance + "|" +
                                   m_MaxSpeed + "|" + m_MinSpeed + "|" + m_Power;
                camera_obj.SendMessage("SetFollowSpeedByStr", str_param);
            }
            return(false);
        }
        private bool Init(SkillInstance instance)
        {
            if (m_IsNeedCollide)
            {
                SkillDamageManager damage_manager = instance.CustomDatas.GetData <SkillDamageManager>();
                if (damage_manager == null || !damage_manager.IsDamagedEnemy)
                {
                    return(false);
                }
            }
            if (m_XShakeInfo == null || m_YShakeInfo == null || m_ZShakeInfo == null)
            {
                return(false);
            }
            m_IsInited            = true;
            m_CameraOriginPos     = Camera.main.transform.position;
            m_LastCameraFollowPos = m_CameraOriginPos;
            m_CameraControlId     = TriggerUtil.ControlCamera(true);
            if (m_CameraControlId == TriggerUtil.CAMERA_CONTROL_FAILED)
            {
                return(false);
            }
            float now = instance.CurTime / 1000.0f;

            m_XShakeInfo.Init(m_CameraOriginPos.x, now);
            m_YShakeInfo.Init(m_CameraOriginPos.y, now);
            m_ZShakeInfo.Init(m_CameraOriginPos.z, now);
            m_CameraObject = TriggerUtil.GetCameraObj();
            return(true);
        }
Exemple #3
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            if (curSectionTime < m_StartTime)
            {
                return(true);
            }
            if (curSectionTime > (m_StartTime + m_RemainTime))
            {
                ResetMainCameraAttr();
                return(false);
            }
            GameObject obj = sender as GameObject;

            if (obj == null)
            {
                return(false);
            }
            if (!m_IsSeted)
            {
                m_IsSeted       = true;
                m_MainCameraObj = TriggerUtil.GetCameraObj();
                SetMainCameraAttr(m_Distance, m_Height);
            }
            return(true);
        }
Exemple #4
0
 private bool Init()
 {
     m_IsInited        = true;
     m_CameraControlId = TriggerUtil.ControlCamera(true, true);
     if (m_CameraControlId < TriggerUtil.CAMERA_CONTROL_START_ID)
     {
         return(false);
     }
     m_CameraObj = TriggerUtil.GetCameraObj();
     return(true);
 }
 private bool Init(SkillInstance instance)
 {
     m_CameraControlId = TriggerUtil.ControlCamera(true, true);
     if (m_CameraControlId < TriggerUtil.CAMERA_CONTROL_START_ID)
     {
         return(false);
     }
     m_CameraObj = TriggerUtil.GetCameraObj();
     CopySectionList();
     m_Now = instance.CurTime / 1000.0f;
     m_SectionListCopy[0].startTime      = m_Now;
     m_SectionListCopy[0].lastUpdateTime = m_Now;
     m_SectionListCopy[0].curSpeedVect   = m_SectionListCopy[0].speedVect;
     m_IsInited = true;
     return(true);
 }
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            if (curSectionTime < m_StartTime)
            {
                return(true);
            }
            GameObject obj = sender as GameObject;

            if (obj == null)
            {
                return(false);
            }
            if (!TriggerUtil.IsPlayerSelf(obj))
            {
                return(false);
            }
            GameObject camera_obj = TriggerUtil.GetCameraObj();

            if (camera_obj != null)
            {
                camera_obj.SendMessage("ResetFollowSpeed");
            }
            return(false);
        }