Exemple #1
0
        /// <summary>
        /// Draws a point list into a draw area. The difference between this and DrawGesture is that
        /// this method draws a gesture before it is saved as a gesture (hence, draw "point list").
        /// </summary>
        /// <param name="points">Point list to draw</param>
        /// <param name="drawArea">Area to draw the list on</param>
        public static void DrawPointList(List <Point> points, Rect drawArea)
        {
            Handles.BeginGUI();

            int currentStrokeID = 0;

            for (int i = 0; i < points.Count; i++)
            {
                Handles.color = LineColor;

                if (i != points.Count - 1)
                {
                    if (currentStrokeID == points[i + 1].StrokeID)
                    {
                        GestureEditorUtility.DrawBezier(
                            TranslateToDrawArea(points[i].Position, drawArea, true),
                            TranslateToDrawArea(points[i + 1].Position, drawArea, true)
                            );
                    }
                    else
                    {
                        currentStrokeID++;
                    }
                }
            }

            Handles.EndGUI();
        }
Exemple #2
0
        /// <summary>
        /// Draws a gesture into a draw area
        /// </summary>
        /// <param name="g">Gesture to draw</param>
        /// <param name="drawArea">Area to draw the gesture on</param>
        public static void DrawGesture(Gesture g, Rect drawArea)
        {
            Handles.BeginGUI();

            int currentStrokeID = 0;

            for (int i = 0; i < g.OriginalPoints.Length; i++)
            {
                Handles.color = LineColor;

                if (i != g.OriginalPoints.Length - 1)
                {
                    if (currentStrokeID == g.OriginalPoints[i + 1].StrokeID)
                    {
                        GestureEditorUtility.DrawBezier(
                            TranslateToDrawArea(g.OriginalPoints[i].Position, drawArea, true),
                            TranslateToDrawArea(g.OriginalPoints[i + 1].Position, drawArea, true)
                            );
                    }
                    else
                    {
                        currentStrokeID++;
                    }
                }
            }

            Handles.EndGUI();
        }