internal double Match(SmothendSkeleton skeleton) // distance to other person
        {
            SkeletonPoint currentRoot = Position;
            SkeletonPoint otherRoot   = skeleton.Positon;

            return(SkeletonMath.DistanceBetweenPoints(currentRoot, otherRoot));
        }
 /// <summary>
 /// Store a new skeleton
 /// </summary>
 /// <param name="ss"></param>
 internal void AddSkeleton(SmothendSkeleton ss)
 {
     Position      = ss.Positon;
     TrackingId    = ss.TrackingId;
     TrackingState = ss.TrackingState;
     if (ss.TrackingState == SkeletonTrackingState.Tracked)
     {
         if (NewSkeleton != null)
         {
             skeletons.Enqueue(ss);
             NewSkeleton(this, new NewSkeletonEventArgs(ss)); // Event for conditions
         }
         if (skeletons.Count >= SkeletonsToStore)
         {
             skeletons.Dequeue(); // remove old unneded
         }
     }
 }
 public NewSkeletonEventArgs(SmothendSkeleton skeleton)
 {
     Skeleton = skeleton;
 }