Exemple #1
0
        /// <summary>
        /// Constructor with a subset of coefficients specified.
        /// </summary>
        /// <param name="coeff0">A <see cref="SphericalEngine.Coeff"/> object containing <i>Cnm</i> and <i>Snm</i> coefficients.</param>
        /// <param name="coeff1">A <see cref="SphericalEngine.Coeff"/> object containing <i>C'nm</i> and <i>S'nm</i> coefficients.</param>
        /// <param name="a">the reference radius appearing in the definition of the sum.</param>
        /// <param name="norm">the normalization for the associated Legendre polynomials,
        /// either <see cref="Normalization.Full"/> (the default) or <see cref="Normalization.Schmidt"/>.</param>
        /// <remarks>See <see cref="SphericalHarmonic"/> for the way the coefficients should be stored.</remarks>
        public SphericalHarmonic1(SphericalEngine.Coeff coeff0, SphericalEngine.Coeff coeff1, double a, Normalization norm = Normalization.Full)
        {
            _a    = a;
            _norm = norm;

            if (!(coeff1.N <= coeff0.N))
            {
                throw new GeographicException("N1 cannot be larger that N");
            }
            if (!(coeff1.Nmx <= coeff0.Nmx))
            {
                throw new GeographicException("nmx1 cannot be larger that nmx");
            }
            if (!(coeff1.Mmx <= coeff0.Mmx))
            {
                throw new GeographicException("mmx1 cannot be larger that mmx");
            }

            _c = new[] { coeff0, coeff1 };
        }
 /// <summary>
 /// Constructor with a subset of coefficients specified.
 /// </summary>
 /// <param name="coeff">A <see cref="SphericalEngine.Coeff"/> object containing <i>Cnm</i> and <i>Snm</i> coefficients.</param>
 /// <param name="a">the reference radius appearing in the definition of the sum.</param>
 /// <param name="norm">the normalization for the associated Legendre polynomials,
 /// either <see cref="Normalization.Full"/> (the default) or <see cref="Normalization.Schmidt"/>.</param>
 public SphericalHarmonic(SphericalEngine.Coeff coeff, double a, Normalization norm = Normalization.Full)
 {
     _a    = a;
     _norm = norm;
     _c    = new[] { coeff };
 }