public GeodeMenu(GeodeInfoMenuMod mod, GeodeInfoMenuConfig config, IList <Tuple <int[], bool[]> > items, GeodeMenuStateInfo savedState = null, bool forceReloadState = false) : base(Game1.viewport.Width / 2 - (800 + IClickableMenu.borderWidth * 2) / 2, Game1.viewport.Height / 2 - (600 + IClickableMenu.borderWidth * 2) / 2, 800 + IClickableMenu.borderWidth * 2, 600 + IClickableMenu.borderWidth * 2, true) { this.config = config; this.modEntry = mod; this.wasSearchTextBoxSelectedWhenPageLeft = false; this.tabs.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize, this.yPositionOnScreen + IClickableMenu.tabYPositionRelativeToMenuY + Game1.tileSize, Game1.tileSize, Game1.tileSize), "search", "Search for Drops") { myID = 15960, downNeighborID = 0, rightNeighborID = 15961, tryDefaultIfNoDownNeighborExists = true, fullyImmutable = true }); this.pages.Add((IClickableMenu) new SearchTab(mod, config, this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height)); this.tabs.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize * 2, this.yPositionOnScreen + IClickableMenu.tabYPositionRelativeToMenuY + Game1.tileSize, Game1.tileSize, Game1.tileSize), "normal", "Geode") { myID = 15961, downNeighborID = 1, rightNeighborID = 15962, leftNeighborID = 15960, tryDefaultIfNoDownNeighborExists = true, fullyImmutable = true }); this.pages.Add((IClickableMenu) new GeodeTab("geode", items[0], this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height)); this.tabs.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize * 3, this.yPositionOnScreen + IClickableMenu.tabYPositionRelativeToMenuY + Game1.tileSize, Game1.tileSize, Game1.tileSize), "frozen", "Frozen Geode") { myID = 15962, downNeighborID = 2, rightNeighborID = 15963, leftNeighborID = 15961, tryDefaultIfNoDownNeighborExists = true, fullyImmutable = true }); this.pages.Add((IClickableMenu) new GeodeTab("frozen geode", items[1], this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height)); this.tabs.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize * 4, this.yPositionOnScreen + IClickableMenu.tabYPositionRelativeToMenuY + Game1.tileSize, Game1.tileSize, Game1.tileSize), "magma", "Magma Geode") { myID = 15963, downNeighborID = 3, rightNeighborID = 15964, leftNeighborID = 15962, tryDefaultIfNoDownNeighborExists = true, fullyImmutable = true }); this.pages.Add((IClickableMenu) new GeodeTab("magma geode", items[2], this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height)); this.tabs.Add(new ClickableComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize * 5, this.yPositionOnScreen + IClickableMenu.tabYPositionRelativeToMenuY + Game1.tileSize, Game1.tileSize, Game1.tileSize), "omni", "Omni Geode") { myID = 15964, downNeighborID = 4, leftNeighborID = 15963, tryDefaultIfNoDownNeighborExists = true, fullyImmutable = true }); this.pages.Add((IClickableMenu) new GeodeTab("omni geode", items[3], this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height)); if (Game1.activeClickableMenu == null) { Game1.playSound("bigSelect"); } GeodeMenu.forcePreventClose = false; if (savedState != null) { (this.pages[0] as SearchTab).SetSearchBoxText(savedState.searchText); if (config.IfRememberingMenuStateAlsoRememberScrollBarPositions || forceReloadState) { for (int i = 0; i < 5; i++) { (this.pages[i] as IScrollableMenu).SetCurrentIndex(savedState.scrollBarIndicies[i]); } } } if (Game1.options.SnappyMenus) { this.pages[this.currentTab].populateClickableComponentList(); this.pages[this.currentTab].allClickableComponents.AddRange((IEnumerable <ClickableComponent>) this.tabs); this.snapToDefaultClickableComponent(); } if (savedState != null) { this.ChangeTab(savedState.currentTab); } }
public GeodeMenu(int startingTab, GeodeInfoMenuMod entry, GeodeInfoMenuConfig config, IList <Tuple <int[], bool[]> > items) : this(entry, config, items) { this.ChangeTab(startingTab); }