Exemple #1
0
 public void Transform(ThreeDMatrix m)
 {
     float[] result = m.VectorMultiply(new float[] { X, Y, Z, 1 });
     X = result[0];
     Y = result[1];
     Z = result[2];
 }
Exemple #2
0
 public void RotateAtX(ThreeDPoint origin, float angle)
 {
     RotationMatrix.SetToXAxisRotation(angle);
     float[] result = RotationMatrix.VectorMultiply(new float[] { X - origin.X, Y - origin.Y, Z - origin.Z, 1 });
     X = result[0] + origin.X;
     Y = result[1] + origin.Y;
     Z = result[2] + origin.Z;
 }