Exemple #1
0
        /// <summary>
        /// Rotates this to the right about the origin provided.
        /// Note that as the horizontal/vertical line property will be
        /// preserved. If you rotate an object and its bounding box, the box may not still
        /// bound the object.
        /// </summary>
        /// <param name="dAng">The angle through which to rotate.</param>
        /// <param name="Origin">The origin about which to rotate.</param>
        public override void RotateToRight(double dAng, C2DPoint Origin)
        {
            double dHalfWidth  = Width() / 2;
            double dHalfHeight = Height() / 2;

            C2DPoint ptCen = new C2DPoint(GetCentre());

            ptCen.RotateToRight(dAng, Origin);

            TopLeft.x     = ptCen.x - dHalfWidth;
            TopLeft.y     = ptCen.y + dHalfHeight;
            BottomRight.x = ptCen.x + dHalfWidth;
            BottomRight.y = ptCen.y - dHalfHeight;
        }
Exemple #2
0
        /// <summary>
        /// Rotates this to the right about the origin provided.
        /// Note that as the horizontal/vertical line property will be
        /// preserved. If you rotate an object and its bounding box, the box may not still
        /// bound the object.
        /// </summary>
        /// <param name="dAng">The angle through which to rotate.</param>
        /// <param name="Origin">The origin about which to rotate.</param>
        public override void RotateToRight(double dAng, C2DPoint Origin)
        {
            double dHalfWidth = Width() / 2;
            double dHalfHeight = Height() / 2;

            C2DPoint ptCen = new C2DPoint(GetCentre());
            ptCen.RotateToRight(dAng, Origin);

            TopLeft.x = ptCen.x - dHalfWidth;
            TopLeft.y = ptCen.y + dHalfHeight;
            BottomRight.x = ptCen.x + dHalfWidth;
            BottomRight.y = ptCen.y - dHalfHeight;
        }