/// <summary> /// Create a new S_DAY object. /// </summary> /// <param name="id">Initial value of the ID property.</param> /// <param name="pit">Initial value of the Pit property.</param> /// <param name="eND_DATE">Initial value of the END_DATE property.</param> /// <param name="smena">Initial value of the Smena property.</param> /// <param name="mover">Initial value of the Mover property.</param> /// <param name="bench">Initial value of the Bench property.</param> /// <param name="blok">Initial value of the Blok property.</param> /// <param name="subBlok">Initial value of the subBlok property.</param> /// <param name="rang">Initial value of the Rang property.</param> public static S_DAY CreateS_DAY(global::System.Int32 id, global::System.Int32 pit, global::System.DateTime eND_DATE, global::System.Int32 smena, global::System.Int32 mover, global::System.Int32 bench, global::System.Int32 blok, global::System.String subBlok, global::System.Int32 rang) { S_DAY s_DAY = new S_DAY(); s_DAY.ID = id; s_DAY.Pit = pit; s_DAY.END_DATE = eND_DATE; s_DAY.Smena = smena; s_DAY.Mover = mover; s_DAY.Bench = bench; s_DAY.Blok = blok; s_DAY.subBlok = subBlok; s_DAY.Rang = rang; return s_DAY; }
/// <summary> /// Deprecated Method for adding a new object to the S_DAY EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToS_DAY(S_DAY s_DAY) { base.AddObject("S_DAY", s_DAY); }