Exemple #1
0
 /// <summary>
 /// Returns an int based on a comparison between creatures
 /// </summary>
 /// <param name="c1">The first creature to compare</param>
 /// <param name="c2">The second creature to compare</param>
 /// <returns>An int, 1 if the first creature is better and -1 if the second is better</returns>
 public static int judgeCreatures(Creature c1, Creature c2)
 {
     int ret;
     int c1Health = (int)c1.getHealth() * Simulation.getHealthWeight();
     int c1Energy = (int)c1.getEnergy() * Simulation.getEnergyWeight();
     int c2Health = (int)c2.getHealth() * Simulation.getHealthWeight();
     int c2Energy = (int)c2.getEnergy() * Simulation.getEnergyWeight(); ;
     if (c1Health + c1Energy > c2Health + c2Energy)
     {
         ret = -1;
     }
     else if (c1Health + c1Energy == c2Health + c2Energy)
     {
         int c1Stats = c1.getStatValue();
         int c2Stats = c2.getStatValue();
         if (c1Stats > c2Stats)
         {
             ret = -1;
         }
         else if (c2Stats < c1Stats)
         {
             ret = 1;
         }
         else
         {
             ret = 0; //in this case they are equal
         }
     }
     else //if c1stuff < c2stuff
     {
         ret = -1;
     }
     return ret;
 }
Exemple #2
0
 /// <summary>
 /// Clears the tile, sets all the variables for tile contents to null, sets isBlocked to false.
 /// </summary>
 public void clearTile()
 {
     creature = null;
     plant = null;
     remains = null;
     obstacle = null;
     isBlocked = false;
 }
Exemple #3
0
 /// <summary>
 /// Stalks another creature, trying to stay outside of its view radius, with the ideal position being just outside the view radius
 /// </summary>
 /// <param name="creature">The creature to stalk</param>
 private void stalk(Creature creature)
 {
     if (creature.getAwareness() < this.awareness)
     {
         if (getDistanceFrom(creature) > creature.getAwareness() + 1)
         {
             moveTowards(creature);
         }
         else if (getDistanceFrom(creature) == creature.getAwareness() + 1)
         {
             //stay still
         }
         else
         {
             moveAwayFrom(creature);
         }
     }
     else
     {
         ambush(creature);
     }
 }
Exemple #4
0
        /// <summary>
        /// Attacks another creature, comparing strength to defence and moving towards the other creature if it is not adjacent
        /// </summary>
        /// <param name="otherCreature">The creature to attack</param>
        public void attack(Creature otherCreature)
        {
            if (isAdjacent(otherCreature))
            {
                int winnerEnergy = 10;
                int loserEnergy = 20;

                otherCreature.attacked(this);
                inCombat = true;
                inCombatWith = otherCreature;
                int attackVal = this.getStrength() + rand(10);
                int defVal = otherCreature.getDefence() + rand(10);

                if (attackVal > defVal)
                {
                    otherCreature.damage(attackVal - defVal);
                    this.drainEnergy(winnerEnergy);
                    otherCreature.drainEnergy(loserEnergy);
                }
                else if (attackVal < defVal)
                {
                    this.damage((defVal - attackVal) / 2);
                    this.drainEnergy(loserEnergy);
                    otherCreature.drainEnergy(winnerEnergy);
                }
                else
                {
                    this.drainEnergy(loserEnergy);
                    otherCreature.drainEnergy(loserEnergy);
                }
            }
            else
            {
                moveTowards(otherCreature);
            }
        }
Exemple #5
0
 /// <summary>
 /// A method to sort the creatures by their speed
 /// </summary>
 /// <returns></returns>
 public static int sortCreaturesBySpeed(Creature c1, Creature c2)
 {
     int val = 0;
     if (c1 == null && c2 == null)
     {
         val = 0;
     }
     else if (c1 == null)
     {
         val = 1;
     }
     else if (c2 == null)
     {
         val = -1;
     }
     else
     {
         if (c1.getSpeed() < c2.getSpeed())
         {
             val = 1;
         }
         else if (c1.getSpeed() > c2.getSpeed())
         {
             val = -1;
         }
         else
         {
             val = 0;
         }
     }
     return val;
 }
Exemple #6
0
 /// <summary>
 /// A method that takes a creature and returns a 10 x 10 texture representation of the creature's genome
 /// </summary>
 /// <param name="creature"></param>
 /// <returns></returns>
 public static Texture2D drawGenome(Creature creature)
 {
     return drawGenome(creature.getDna());
 }
Exemple #7
0
        /// <summary>
        /// Updates the judge, moving one step foward through the judginf process
        /// </summary>
        /// <param name="t">The time since the update method was last called, not used in this method</param>
        public override void update(GameTime t)
        {
            if (!isJudged) //should run through once
            {
                aliveCreatures.Sort(judgeCreatures);
                isJudged = true;
                status = "Eliminating creatures...";
            }
            else if (!isEliminated) //should run through once
            {
                creatureList = new List<Creature>();
                if (aliveCreatures.Count > 0)
                {
                    creatureList.AddRange(aliveCreatures.ToArray<Creature>());
                }
                //enclose this in an IF statement if you want to prevent dead creatures from being included
                while(deadCreatures.Count > 0)
                {
                    Creature c = deadCreatures.Pop();
                    creatureList.Add(c);
                }
                //upon loop exit creatureList should be a list of creatures sorted by success in the world
                total = creatureList.Count;
                //find indexes for certain percentages of the list
                lowerFix = total / 100 * (100 - Simulation.getElimPercentage()); //index to eliminate all after
                upperFix = total / 100 * Simulation.getTopPercentage(); //index to treat all before as top
                creatureList.RemoveRange(lowerFix, total - lowerFix);

                for (int i = 0; i < upperFix; i++)
                {
                    top.Add(creatureList[i]);
                }

                for (int i = upperFix; i < creatureList.Count; i++)
                {
                    bottom.Add(creatureList[i]);
                }

                creatureList.Clear();

                status = "Breeding next generation: " + numBred + "/" + Simulation.getPopulation();
                isEliminated = true;
            }
            else if (!isBred) //should run through x times where x = number of creatures we need
            {
                if (numBred > Simulation.getPopulation())
                {
                    status = "Done!";
                    isBred = true;
                }
                else
                {
                    Random rand = WorldState.RandomNumberGenerator;
                    if (childList.Count < (Simulation.getPopulation() / 100) * Simulation.getTopPercentage())
                    {
                        int c1 = rand.Next(top.Count);
                        int c2 = rand.Next(top.Count);
                        int attempts = 0;
                        while (c1 == c2 && attempts < 10)
                        {
                            c2 = rand.Next(upperFix);
                            attempts++;
                        }
                        Creature creature1 = top[c1];
                        Creature creature2 = top[c2];
                        Creature child = new Creature(creature1.getDna().breedWith(creature2.getDna()));
                        childList.Add(child);

                    }
                    else if (childList.Count < Simulation.getPopulation())
                    {
                        int c1 = rand.Next(bottom.Count);
                        int c2 = rand.Next(bottom.Count);
                        int attempts = 0;
                        while (c1 == c2 && attempts < 10)
                        {
                            c2 = rand.Next(upperFix);
                            attempts++;
                        }
                        Creature creature1 = bottom[c1];
                        Creature creature2 = bottom[c2];
                        Creature child = new Creature(creature1.getDna().breedWith(creature2.getDna()));
                        childList.Add(child);
                    }
                    status = "Breeding next generation: " + numBred + "/" + Simulation.getPopulation();
                    numBred++;
                }
            }
            else
            {
                Simulation.judgingDone(childList);
            }
        }
Exemple #8
0
 /// <summary>
 /// A routing method to decide on the creature's action, using a provided creature
 /// </summary>
 /// <param name="c">The creature to act upon</param>
 private void creatureAct(Creature c)
 {
     switch (behaviour[Scenario.CREATURE])
     {
         case Response.ATTACK: attack(c); break;
         case Response.EVADE: moveAwayFrom(c); break;
         case Response.IGNORE: randomAction(); break;
         case Response.HIDE: hide(); break;
         case Response.DEFEND: break;
         case Response.STALK: stalk(c); break;
         case Response.AMBUSH: ambush(c); break;
     }
 }
Exemple #9
0
 /// <summary>
 /// Clones this creature and adds it at a random location in the world
 /// </summary>
 /// <returns>The creature that has just been created</returns>
 public Creature userCloneCreature()
 {
     Creature c = new Creature(this.getDna());
     c.setWorld(this.world);
     world.addCreature(c);
     return c;
 }
Exemple #10
0
 /// <summary>
 /// Adds a creature to the tile, sets the creature variable to the specified creature and sets the tile to be blocked
 /// </summary>
 /// <param name="c">The creature to add to the tile</param>
 public void addCreature(Creature c)
 {
     creature = c;
     isBlocked = true;
 }
Exemple #11
0
        /// <summary>
        /// The update method of the Simulation, calls the update method of the current state of the simulation
        /// </summary>
        /// <param name="gameTime">The time since update was last called</param>
        protected override void Update(GameTime gameTime)
        {
            #region testing
            #if CELLTEST
            int[][] colours = new int[6][];
            colours[0] = new int[] { 0, 0 }; //Check the same
            colours[1] = new int[] { 7, 7 }; //Check the same
            colours[2] = new int[] { 1, 3 }; //Check different
            colours[3] = new int[] { 3, 1 }; //Check different but the other way around
            colours[4] = new int[] { 7, 1 }; //Check different and wrapping
            colours[5] = new int[] { 1, 7 }; //Check different and wrapping but the other way around
            foreach(int[] i in colours)
            {
                Cell c = new Cell(i[0], i[1]);
                Console.WriteLine("C1: " + i[0] + " C2: " + i[1] + " DOM: " + c.getDomColour());
            }
            Environment.Exit(0);
            #endif
            #if PATTERNTEST
            //Code for checking various things
            Cell[][] c = new Cell[3][];
            c[0] = new Cell[] { new Cell(1, 1), new Cell(0, 0), new Cell(0, 0) };
            c[1] = new Cell[] { new Cell(0, 0), new Cell(1, 1), new Cell(0, 0) };
            c[2] = new Cell[] { new Cell(0, 0), new Cell(0, 0), new Cell(1, 1) };
            geneTest(new Gene(c));

            c[0] = new Cell[] { new Cell(1, 1), new Cell(0, 0), new Cell(0, 0) };
            c[1] = new Cell[] { new Cell(0, 0), new Cell(1, 1), new Cell(0, 0) };
            c[2] = new Cell[] { new Cell(0, 0), new Cell(0, 0), new Cell(0, 0) };
            geneTest(new Gene(c));

            c[0] = new Cell[] { new Cell(0, 0), new Cell(0, 0), new Cell(1, 1) };
            c[1] = new Cell[] { new Cell(0, 0), new Cell(1, 1), new Cell(0, 0) };
            c[2] = new Cell[] { new Cell(1, 1), new Cell(0, 0), new Cell(0, 0) };
            geneTest(new Gene(c));

            c[0] = new Cell[] { new Cell(1, 1), new Cell(0, 0), new Cell(1, 1) };
            c[1] = new Cell[] { new Cell(0, 0), new Cell(1, 1), new Cell(0, 0) };
            c[2] = new Cell[] { new Cell(1, 1), new Cell(0, 0), new Cell(1, 1) };
            geneTest(new Gene(c));

            c[0] = new Cell[] { new Cell(0, 0), new Cell(6, 6), new Cell(1, 1), new Cell(1, 1) };
            c[1] = new Cell[] { new Cell(1, 1), new Cell(0, 0), new Cell(6, 6), new Cell(1, 1) };
            c[2] = new Cell[] { new Cell(1, 1), new Cell(1, 1), new Cell(0, 0), new Cell(6, 6) };
            geneTest(new Gene(c));

            c[0] = new Cell[] { new Cell(0, 0), new Cell(0, 0), new Cell(0, 0) };
            c[1] = new Cell[] { new Cell(0, 0), new Cell(0, 0), new Cell(0, 0) };
            c[2] = new Cell[] { new Cell(0, 0), new Cell(0, 0), new Cell(1, 1) };

            Cell[][] rCells = new Cell[1][];
            rCells[0] = new Cell[] { new Cell(1, 1) };
            List<ParamToken> rMods = new List<ParamToken>();
            rMods.Add(ParamToken.STRENGTH);
            recognisedShapes = new List<Shape>();
            recognisedShapes.Add(new Shape(rCells, rMods, new List<ParamToken>()));

            geneTest(new Gene(c));

            Environment.Exit(0);
            #endif
            #if POLLTEST
            Cell[][] newGene = new Cell[10][];
            for (int colour = 0; colour < 7; colour++)
            {
                for (int i = 0; i < newGene.Length; i++)
                {
                    newGene[i] = new Cell[10];
                    for (int j = 0; j < newGene[i].Length; j++)
                    {
                        newGene[i][j] = new Cell(colour, colour);
                    }
                }
                creatureTest(newGene);
            }

            for (int i = 0; i < newGene.Length; i++)
            {
                newGene[i] = new Cell[10];
                for (int j = 0; j < newGene[i].Length; j++)
                {
                    newGene[i][j] = new Cell(0, 0);
                }
            }
            newGene[0][0] = new Cell(0, 0); newGene[0][1] = new Cell(0, 0); newGene[0][2] = new Cell(0, 0);
            newGene[1][0] = new Cell(0, 0); newGene[1][1] = new Cell(0, 0); newGene[1][2] = new Cell(0, 0);
            newGene[2][0] = new Cell(0, 0); newGene[2][1] = new Cell(0, 0); newGene[2][2] = new Cell(1, 1);
            creatureTest(newGene);

            newGene[0][0] = new Cell(0, 0); newGene[0][1] = new Cell(0, 0); newGene[0][2] = new Cell(0, 0);
            newGene[1][0] = new Cell(0, 0); newGene[1][1] = new Cell(2, 2); newGene[1][2] = new Cell(1, 1);
            newGene[2][0] = new Cell(1, 1); newGene[2][1] = new Cell(1, 1); newGene[2][2] = new Cell(1, 1);
            creatureTest(newGene);

            newGene[0][0] = new Cell(1, 1); newGene[0][1] = new Cell(0, 0); newGene[0][2] = new Cell(0, 0);
            newGene[1][0] = new Cell(0, 0); newGene[1][1] = new Cell(2, 2); newGene[1][2] = new Cell(1, 1);
            newGene[2][0] = new Cell(1, 1); newGene[2][1] = new Cell(1, 1); newGene[2][2] = new Cell(0, 0);
            creatureTest(newGene);

            Environment.Exit(0);
            #endif
            #if DIETTEST
            Cell[][] cc = new Cell[10][];
            Cell[][] ch = new Cell[10][];
            for (int i = 0; i < 10; i++)
            {
                cc[i] = new Cell[10];
                ch[i] = new Cell[10];
                for (int j = 0; j < 10; j++)
                {
                    cc[i][j] = new Cell(0, 0);
                    ch[i][j] = new Cell(6, 6);
                }
            }
            Creature carn = new Creature(new Gene(cc));
            Creature herb = new Creature(new Gene(ch));
            List<FoodSource> foodToSort = new List<FoodSource>();
            plantFoodValue = 1000;
            remainsFoodValue = 1000;
            foodToSort.Add(new Plant(new Random()));
            foodToSort.Add(new Remains(new Random()));

            FoodSource carnChoice = carn.pubGetMostNourishing(foodToSort);
            FoodSource herbChoice = herb.pubGetMostNourishing(foodToSort);

            Console.WriteLine("Diet: Carnivore : " + carn.getDiet() + " Herbivore: " + herb.getDiet());
            Console.WriteLine("Actual values: Plant: " + foodToSort[0].getFoodValue() + " Remains: " + foodToSort[1].getFoodValue());
            Console.WriteLine("Carnivore sees plant as: " + carn.pubGetNourishmentAmt(foodToSort[0]) + " and remains as " + carn.pubGetNourishmentAmt(foodToSort[1]));
            Console.WriteLine("Herbivore sees plant as: " + herb.pubGetNourishmentAmt(foodToSort[0]) + " and remains as " + herb.pubGetNourishmentAmt(foodToSort[1]));
            Console.WriteLine("Carnivore chooses meat: " + !carnChoice.isPlant());
            Console.WriteLine("Herbivore chooses plant: " + herbChoice.isPlant());
            Environment.Exit(0);
            #endif
            #if BREEDTEST
            Cell[][] newGene = new Cell[10][];
            for (int i = 0; i < newGene.Length; i++)
            {
                newGene[i] = new Cell[10];
                for (int j = 0; j < newGene[i].Length; j++)
                {
                    newGene[i][j] = new Cell(0, 0);
                }
            }
            Gene g = new Gene(newGene, new Random());
            for (int i = 0; i < 100; i++)
            {
                g.breedWith(g);
            }
            Environment.Exit(0);
            #endif
            #endregion
            base.Update(gameTime);
            state.update(gameTime);
        }
Exemple #12
0
 private void creatureTest(Cell[][] newGene)
 {
     Creature cret = new Creature(new Gene(newGene));
     Dictionary<Scenario, Response> beh = cret.getBehaviour();
     foreach (Scenario s in beh.Keys)
     {
         Console.WriteLine("Scen: " + s + " Resp: " + beh[s]);
     }
 }
Exemple #13
0
 /// <summary>
 /// Cancels views, sets viewing to be false and all the viewing variables etc. to be null
 /// </summary>
 private void deView()
 {
     viewing = false;
     creatureView = null;
     plantView = null;
     remainsView = null;
     following = false;
     dataViewed = 0;
     buttons[3].setVisible(false);
     buttons[4].setVisible(false);
     buttons[5].setVisible(false);
 }
Exemple #14
0
 /// <summary>
 /// Views a creature, sets viewing to be true and sets up the information viewing commands
 /// </summary>
 /// <param name="c">The Creature to be viewed</param>
 public void viewCreature(Creature c)
 {
     viewing = true;
     maxInfo = creatureMaxInfo;
     buttons[4].setVisible(true);
     buttons[5].setVisible(true);
     creatureView = c;
 }
Exemple #15
0
 /// <summary>
 /// Gets an array of strings that contain information about the creature
 /// </summary>
 /// <param name="c">The creature to get information about</param>
 /// <returns>An array of strings containing a set of information about the creature</returns>
 public string[] getCreatureInfo(Creature c)
 {
     string[] status = new string[1];
     switch (DataViewed)
     {
         case 0: status = new string[] { "Health: " + c.getHealth(), "Energy :" + c.getEnergy(), "Current Scenario: " + c.CurrentScenario, "Response: " + c.CurrentResponse, "Stamina: " + c.getStamina() + "/" + c.getMaxStamina(), "Location: (" + c.getLocationXY()[0] + "," + c.getLocationXY()[1] + ")" }; break;
         case 1: int[] colours = c.getDna().getColourCount();
             status = new string[] { "Number of...", "0s: " + colours[0], "1s: " + colours[1], "2s: " + colours[2], "3s: " + colours[3], "4s: " + colours[4], "5s: " + colours[5], "6s: " + colours[6] };
             break;
         case 2: Color[] cols = Simulation.getColours();
             status = new string[cols.Length];
             for (int i = 0; i < cols.Length; i++ )
             {
                 status[i] = i + ": " + cols[i].ToString();
             }
             break;
         case 3: string dietString = "Diet: " + c.getDiet();
             if (c.getDiet() < 0.5)
             {
                 dietString += " (HERBIVORE)";
             }
             else
             {
                 dietString += " (CARNIVORE)";
             }
             status = new string[] { "Stats:", "STR: " + c.getStrength(), "SPD: " + c.getSpeed(), "STL: " + c.getStealthVal(), "AWA: " + c.getAwareness(), "DEF: " + c.getDefence(), dietString };
             break;
     }
     return status;
 }
Exemple #16
0
 /// <summary>
 /// Tells the creature it is being attacked and updates the variables related to that
 /// </summary>
 /// <param name="c"></param>
 public void attacked(Creature c)
 {
     inCombat = true;
     inCombatWith = c;
 }
Exemple #17
0
 /// <summary>
 /// Updates the flags to tell the creature it is not in combat
 /// </summary>
 public void outOfCombat()
 {
     inCombat = false;
     inCombatWith = null;
 }
Exemple #18
0
 /// <summary>
 /// Adds a creature at the specified location
 /// </summary>
 /// <param name="x">The x index to add the creature at</param>
 /// <param name="y">The y index to add the creature at</param>
 /// <param name="c">The creature to add</param>
 public void addCreature(int x, int y, Creature c)
 {
     getTile(y, x).addCreature(c);
     c.setLocation(x, y);
 }
Exemple #19
0
 /// <summary>
 /// A method used to check if you can detect a creature that is trying to be stealthy
 /// </summary>
 /// <param name="c">The creature in the scan radius that we are checking we can see</param>
 /// <returns>True if the creature is not hidden, false if the creature is hidden</returns>
 private bool canSee(Creature c)
 {
     bool b = true;
     double i = getEuclideanDistanceFrom(c);
     if (i > awareness)
     {
         b = false;
     }
     else if(random.Next(100) < c.getStealthVal() + (i - awareness))
     {
         b = false;
     }
     return b;
 }
Exemple #20
0
 /// <summary>
 /// Adds a creature at a random clear location
 /// </summary>
 /// <param name="c">The creature to add</param>
 public void addCreature(Creature c)
 {
     int[] clearTile = getRandomClearTile();
     addCreature(clearTile[0], clearTile[1], c);
     if (!creatureList.Contains(c))
     {
         creatureList.Add(c);
     }
 }
Exemple #21
0
 /// <summary>
 /// Controls ambush behaviour, where a creature tries to sneak up next to another to get a high damage special attack
 /// </summary>
 /// <param name="c"></param>
 public void ambush(Creature c)
 {
     if (isStealthy())
     {
         if (!c.canSee(this))
         {
             if (isAdjacent(c))
             {
                 c.damage((getStrength() / 2) + getStealthVal());
                 spotted();
             }
             else
             {
                 moveTowards(c);
             }
         }
         else
         {
             spotted();
         }
     }
     else
     {
         hide();
     }
 }
Exemple #22
0
 /// <summary>
 /// Adds creatures to the world. 1 Override to allow the user to provide a list of creatures to add
 /// </summary>
 public void addCreatures()
 {
     creatureList = new List<Creature>();
     for (int i = 0; i < Simulation.getPopulation(); i++)
     {
         Creature c = new Creature();
         creatureList.Add(c);
     }
     placeCreatures();
 }
Exemple #23
0
        /// <summary>
        /// Handles the code for killing a specified creature
        /// </summary>
        /// <param name="c">The creature to kill</param>
        public void killCreature(Creature c)
        {
            int[] loc = c.getLocationXY();
            creatureList.Remove(c);
            getTile(loc[1], loc[0]).clearTile();
            c.setLocation(-1, -1);

            Remains r = new Remains(randomNumberGenerator);
            r.setLocation(loc[0], loc[1]);
            remainsList.Add(r);
            getTile(loc[1], loc[0]).addRemains(r);
            deadList.Push(c);
            #if DEBUG
            Console.WriteLine("Remains added at: " + loc[0] + "," + loc[1]);
            #endif
        }
Exemple #24
0
 /// <summary>
 /// Draws the creature viewing window
 /// </summary>
 /// <param name="c">The creature to draw the viewing window for</param>
 private void drawCreatureView(Creature c)
 {
     drawBack();
     Simulation.getGraphicsDeviceManager().GraphicsDevice.SamplerStates[0] = SamplerState.PointWrap;
     spriteBatch.Begin(0, null, SamplerState.PointWrap, null, null);
     Texture2D tex = c.getDna().getTexture();
     Rectangle r = new Rectangle((Display.getWindowWidth() - 800) / 2 + 10, Display.getWindowHeight() - 130, 120, 120);
     spriteBatch.Draw(tex, r, Color.White);
     String title = "Creature";
     if (c.isStealthy())
     {
         title += " (hiding)";
     }
     string[] status = inputHandler.getCreatureInfo(c);
     Vector2 topLeft = new Vector2((Display.getWindowWidth() - 800) / 2 + 10 + 120 + 10, Display.getWindowHeight() - 130);
     spriteBatch.End();
     drawStrings(topLeft, title, status, 4);
 }