private Color ScaleTerran(float val, TerranValues vals)
        {
            Color color;
            float single = this._boundsMax - this._boundsMin;

            if (val <= this._boundsMax * vals.waterLevel)
            {
                color = vals.waterColor;
            }
            else if (val <= this._boundsMax * vals.beachLevel)
            {
                color = vals.beachColor;
            }
            else if (val <= this._boundsMax * vals.grassLevel)
            {
                color = vals.grassColor;
            }
            else if (val > this._boundsMax * vals.moutainLevel)
            {
                color = (val > this._boundsMax * vals.snowLevel ? Color.Red : vals.snowColor);
            }
            else
            {
                color = vals.moutainColor;
            }
            return(color);
        }
 public Render2D()
 {
     this._settings = new TerranValues();
 }