public LayeredEvolutionJob(SourceImage sourceImage, int layerCount, Settings settings) { this.sourceImage = sourceImage; LayerCount = layerCount; workers = new List<LayeredWorker>(); int range = 255/LayerCount; int workerMin = 0; for (int i = 0; i < LayerCount; i++) { SourceImage newSourceImage = GetIntensityMap(sourceImage, workerMin, range); var worker = new LayeredWorker(newSourceImage, settings) { MinIntensity = workerMin, MaxIntensity = (workerMin + range), }; workers.Add(worker); workerMin += range; } }
public LayeredEvolutionJob(SourceImage sourceImage, int layerCount, Settings settings) { this.sourceImage = sourceImage; LayerCount = layerCount; workers = new List <LayeredWorker>(); int range = 255 / LayerCount; int workerMin = 0; for (int i = 0; i < LayerCount; i++) { SourceImage newSourceImage = GetIntensityMap(sourceImage, workerMin, range); var worker = new LayeredWorker(newSourceImage, settings) { MinIntensity = workerMin, MaxIntensity = (workerMin + range), }; workers.Add(worker); workerMin += range; } }