Exemple #1
0
        void AddBeaches([NotNull] Map map)
        {
            if (map == null)
            {
                throw new ArgumentNullException("map");
            }
            int beachExtentSqr = (args.BeachExtent + 1) * (args.BeachExtent + 1);

            for (int x = 0; x < map.Width; x++)
            {
                for (int y = 0; y < map.Length; y++)
                {
                    for (int z = args.WaterLevel; z <= args.WaterLevel + args.BeachHeight; z++)
                    {
                        if (map.GetBlock(x, y, z) != bGroundSurface)
                        {
                            continue;
                        }
                        bool found = false;
                        for (int dx = -args.BeachExtent; !found && dx <= args.BeachExtent; dx++)
                        {
                            for (int dy = -args.BeachExtent; !found && dy <= args.BeachExtent; dy++)
                            {
                                for (int dz = -args.BeachHeight; dz <= 0; dz++)
                                {
                                    if (dx * dx + dy * dy + dz * dz > beachExtentSqr)
                                    {
                                        continue;
                                    }
                                    int xx = x + dx;
                                    int yy = y + dy;
                                    int zz = z + dz;
                                    if (xx < 0 || xx >= map.Width || yy < 0 || yy >= map.Length || zz < 0 ||
                                        zz >= map.Height)
                                    {
                                        continue;
                                    }
                                    Block block = map.GetBlock(xx, yy, zz);
                                    if (block == bWater || block == bWaterSurface)
                                    {
                                        found = true;
                                        break;
                                    }
                                }
                            }
                        }
                        if (found)
                        {
                            map.SetBlock(x, y, z, bSeaFloor);
                            if (z > 0 && map.GetBlock(x, y, z - 1) == bGround)
                            {
                                map.SetBlock(x, y, z - 1, bSeaFloor);
                            }
                        }
                    }
                }
            }
        }
Exemple #2
0
 static void SealLiquids(Map map, byte sealantType)
 {
     for (int x = 1; x < map.Width - 1; x++)
     {
         for (int z = 1; z < map.Height; z++)
         {
             for (int y = 1; y < map.Length - 1; y++)
             {
                 int index = map.Index(x, y, z);
                 if ((map.Blocks[index] == 10 || map.Blocks[index] == 11 || map.Blocks[index] == 8 || map.Blocks[index] == 9) &&
                     (map.GetBlock(x - 1, y, z) == Block.Air || map.GetBlock(x + 1, y, z) == Block.Air ||
                      map.GetBlock(x, y - 1, z) == Block.Air || map.GetBlock(x, y + 1, z) == Block.Air ||
                      map.GetBlock(x, y, z - 1) == Block.Air))
                 {
                     map.Blocks[index] = sealantType;
                 }
             }
         }
     }
 }
Exemple #3
0
 private static void SetUpMines()
 {
     for (short i = 0; i <= _map.Width; ++i)
     {
         for (short j = 0; j <= _map.Length; ++j)
         {
             if (_map.GetBlock(i, j, _ground) != Block.Red &&
                 _map.GetBlock(i, j, _ground) != Block.Green &&
                 _map.GetBlock(i, j, _ground) != Block.Water)
             {
                 _map.SetBlock(i, j, _ground, Block.Dirt);
                 _map.SetBlock(i, j, _ground - 1, Block.Dirt);
                 if (_rand.Next(1, 100) > 96)
                 {
                     Vector3I vec = new Vector3I(i, j, _ground);
                     Mines.TryAdd(vec.ToString(), vec);
                     //_map.SetBlock(vec, Block.Red);//
                 }
             }
         }
     }
 }
Exemple #4
0
        public static bool CanPlacePortal(short x, short y, short z, Map map)
        {
            int count = 0;

            // ReSharper disable once InconsistentNaming
            for (short Z = z; Z < z + 2; Z++)
            {
                Block check = map.GetBlock(x, y, Z);
                if (check != Block.Air && check != Block.Water && check != Block.Lava)
                {
                    count++;
                }
            }
            return(count == 2);
        }
        public static bool CanPlacePortal(int x, int y, int z, Map map)
        {
            int Count = 0;

            for (int Z = z; Z < z + 2; Z++)
            {
                Block check = map.GetBlock(x, y, Z);
                if (check != Block.Air && check != Block.Water && check != Block.Lava)
                {
                    Count++;
                }
            }
            if (Count == 2)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Exemple #6
0
        void GenerateTrees([NotNull] Map map)
        {
            if (map == null)
            {
                throw new ArgumentNullException("map");
            }
            int          minHeight       = args.TreeHeightMin;
            int          maxHeight       = args.TreeHeightMax;
            int          minTrunkPadding = args.TreeSpacingMin;
            int          maxTrunkPadding = args.TreeSpacingMax;
            const int    topLayers       = 2;
            const double odds            = 0.618;

            Random rn = new Random();

            map.CalculateShadows();

            for (int x = 0; x < map.Width; x += rn.Next(minTrunkPadding, maxTrunkPadding + 1))
            {
                for (int y = 0; y < map.Length; y += rn.Next(minTrunkPadding, maxTrunkPadding + 1))
                {
                    int nx = x + rn.Next(-(minTrunkPadding / 2), (maxTrunkPadding / 2) + 1);
                    int ny = y + rn.Next(-(minTrunkPadding / 2), (maxTrunkPadding / 2) + 1);
                    if (nx < 0 || nx >= map.Width || ny < 0 || ny >= map.Length)
                    {
                        continue;
                    }
                    int nz = map.Shadows[nx, ny];

                    if ((map.GetBlock(nx, ny, nz) == bGroundSurface) && slopemap[nx, ny] < .5)
                    {
                        // Pick a random height for the tree between Min and Max,
                        // discarding this tree if it would breach the top of the map
                        int nh;
                        if ((nh = rn.Next(minHeight, maxHeight + 1)) + nz + nh / 2 > map.Height)
                        {
                            continue;
                        }

                        // Generate the trunk of the tree
                        for (int z = 1; z <= nh; z++)
                        {
                            map.SetBlock(nx, ny, nz + z, Block.Log);
                        }

                        for (int i = -1; i < nh / 2; i++)
                        {
                            // Should we draw thin (2x2) or thicker (4x4) foliage
                            int radius = (i >= (nh / 2) - topLayers) ? 1 : 2;
                            // Draw the foliage
                            for (int xoff = -radius; xoff < radius + 1; xoff++)
                            {
                                for (int yoff = -radius; yoff < radius + 1; yoff++)
                                {
                                    // Drop random leaves from the edges
                                    if (rn.NextDouble() > odds && Math.Abs(xoff) == Math.Abs(yoff) && Math.Abs(xoff) == radius)
                                    {
                                        continue;
                                    }
                                    // By default only replace an existing block if its air
                                    if (map.GetBlock(nx + xoff, ny + yoff, nz + nh + i) == Block.Air)
                                    {
                                        map.SetBlock(nx + xoff, ny + yoff, nz + nh + i, Block.Leaves);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }