static void RaiseRankChangedEvent([NotNull] PlayerInfo playerInfo, [NotNull] Player rankChanger, [NotNull] Rank oldRank,
                                          [CanBeNull] string reason, RankChangeType rankChangeType, bool announce)
        {
            var h = RankChanged;

            if (h != null)
            {
                h(null, new PlayerInfoRankChangedEventArgs(playerInfo, rankChanger, oldRank, reason, rankChangeType, announce));
            }
        }
        static bool RaiseRankChangingEvent([NotNull] PlayerInfo playerInfo, [NotNull] Player rankChanger, [NotNull] Rank newRank,
                                           [CanBeNull] string reason, RankChangeType rankChangeType, bool announce)
        {
            var h = RankChanging;

            if (h == null)
            {
                return(false);
            }
            var e = new PlayerInfoRankChangingEventArgs(playerInfo, rankChanger, newRank, reason, rankChangeType, announce);

            h(null, e);
            return(e.Cancel);
        }
 public static int GetIndex(Rank rank)
 {
     return((rank == null) ? 0 : (rank.Index + 1));
 }
Exemple #4
0
 public static IEnumerable <Player> RankedAtLeast(this IEnumerable <Player> source, Rank minRank)
 {
     if (source == null)
     {
         throw new ArgumentNullException("source");
     }
     if (minRank == null)
     {
         throw new ArgumentNullException("minRank");
     }
     foreach (Player player in source)
     {
         if (player.Info.Rank >= minRank)
         {
             yield return(player);
         }
     }
 }
Exemple #5
0
 public static IEnumerable <Player> NotRanked(this IEnumerable <Player> source, Rank rank)
 {
     if (source == null)
     {
         throw new ArgumentNullException("source");
     }
     if (rank == null)
     {
         throw new ArgumentNullException("rank");
     }
     foreach (Player player in source)
     {
         if (player.Info.Rank != rank)
         {
             yield return(player);
         }
     }
 }
Exemple #6
0
 public static IEnumerable <Player> Cant([NotNull] this IEnumerable <Player> source, Permission permission, [NotNull] Rank affectedRank)
 {
     if (source == null)
     {
         throw new ArgumentNullException("source");
     }
     if (affectedRank == null)
     {
         throw new ArgumentNullException("affectedRank");
     }
     foreach (Player player in source)
     {
         if (!player.Can(permission, affectedRank))
         {
             yield return(player);
         }
     }
 }