public void deleteInputAxis(InputAxis aAxis)
 {
     if (aAxis != null)
     {
         m_Axis.Remove(aAxis);
     }
 }
 private void createButton(string aName, InputDevice aDevice, string aPositiveInput)
 {
     InputAxis axis = new InputAxis(aName);
     axis.deviceType = aDevice;
     axis.player = InputPlayer.ANY;
     axis.setPositiveKey(aPositiveInput, KeyCode.None);
     axis.resetOnRelease = true;
     if (axis.validatePositiveKey() == false)
     {
         Debug.LogWarning("Failed to validate InputKey. InputDevice: " + aDevice + "Positive Input:" + aPositiveInput);
     }
     m_Axis.Add(axis);
 }
 public void createInputAxis(string aName)
 {
     InputAxis axis = new InputAxis(aName);
     m_Axis.Add(axis);
 }
 public InputKey(InputAxis aOwner, bool aPositive)
 {
     owner = aOwner;
     m_PositiveKey = aPositive;
 }
 public InputKey(InputAxis aOwner)
 {
     owner = aOwner;
 }
        private bool drawAxis(InputAxis aAxis, int aIndex)
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField((aIndex + 1) + PERIOD + aAxis.name, EditorStyles.boldLabel, GUILayout.Width(190.0f));
            if (aAxis.foldOut == true && GUILayout.Button(HIDE, GUILayout.Width(100.0f)))
            {
                aAxis.foldOut = false;
            }
            else if (aAxis.foldOut == false && GUILayout.Button(SHOW, GUILayout.Width(100.0f)))
            {
                aAxis.foldOut = true;
            }
            if (GUILayout.Button(DELETE, GUILayout.Width(100.0f)))
            {
                return true;
            }
            EditorGUILayout.EndHorizontal();

            if (aAxis.foldOut == true)
            {
                float width = 400.0f;
                //Draw it...
                aAxis.name = EditorGUILayout.TextField(NAME, aAxis.name, GUILayout.Width(width));
                aAxis.speed = EditorGUILayout.FloatField(SPEED, aAxis.speed, GUILayout.Width(width));
                aAxis.deviceType = (InputDevice)EditorGUILayout.EnumPopup(DEVICE, aAxis.deviceType, GUILayout.Width(width));
                aAxis.player = (InputPlayer)EditorGUILayout.EnumPopup(PLAYER, aAxis.player, GUILayout.Width(width));
                aAxis.resetOnRelease = EditorGUILayout.Toggle(RESET_ON_RELEASE, aAxis.resetOnRelease, GUILayout.Width(width));
                EditorGUILayout.LabelField(POSITIVE_KEY, EditorStyles.boldLabel, GUILayout.Width(width));
                KeyCode modifier = KeyCode.None;
                string inputName = string.Empty;

                aAxis.getPositiveKey(out inputName, out modifier);
                inputName = EditorGUILayout.TextField(INPUT_NAME, inputName, GUILayout.Width(width));
                InputModifierKey mod = (InputModifierKey)EditorGUILayout.EnumPopup(MODIFIER, InputUtilities.parseModifierKey(modifier), GUILayout.Width(width));
                aAxis.setPositiveKey(inputName, InputUtilities.parseModifierKey(mod));

                EditorGUILayout.LabelField(NEGATIVE_KEY, EditorStyles.boldLabel, GUILayout.Width(width));
                aAxis.getNegativeKey(out inputName, out modifier);
                inputName = EditorGUILayout.TextField(INPUT_NAME, inputName, GUILayout.Width(width));
                mod = (InputModifierKey)EditorGUILayout.EnumPopup(MODIFIER, InputUtilities.parseModifierKey(modifier), GUILayout.Width(width));
                aAxis.setNegativeKey(inputName, InputUtilities.parseModifierKey(mod));
            }
            return false;
        }