Exemple #1
0
 /// <summary>
 /// Refresh
 /// </summary>
 public void Refresh()
 {
     // Set item window to visible
     weaponWindow.IsVisible = (rightWindow.Index == 0);
     shieldWindow.IsVisible = (rightWindow.Index == 1);
     headWindow.IsVisible = (rightWindow.Index == 2);
     bodyWindow.IsVisible = (rightWindow.Index == 3);
     accessoryWindow.IsVisible = (rightWindow.Index == 4);
     // Get currently equipped item
     Carriable _item1 = rightWindow.Item;
     // Set current item window to item_window
     switch (rightWindow.Index)
     {
         case 0:
             itemWindow = weaponWindow;
             break;
         case 1:
             itemWindow = shieldWindow;
             break;
         case 2:
             itemWindow = headWindow;
             break;
         case 3:
             itemWindow = bodyWindow;
             break;
         case 4:
             itemWindow = accessoryWindow;
             break;
     }
     // If right window is active
     if (rightWindow.IsActive)
     {
         // Erase parameters for after equipment change
         leftWindow.SetNewParameters(null, null, null);
     }
     // If item window is active
     if (itemWindow.IsActive)
     {
         // Get currently selected item
         Carriable _item2 = itemWindow.Item;
         // Change equipment
         int last_hp = actor.Hp;
         int last_sp = actor.Sp;
         actor.Equip(rightWindow.Index, _item2 == null ? 0 : _item2.Id);
         // Get parameters for after equipment change
         int _new_atk = actor.Atk;
         int _new_pdef = actor.Pdef;
         int _new_mdef = actor.Mdef;
         // Return equipment
         actor.Equip(rightWindow.Index, _item1 == null ? 0 : _item1.Id);
         actor.Hp = last_hp;
         actor.Sp = last_sp;
         // Draw in left window
         leftWindow.SetNewParameters(_new_atk, _new_pdef, _new_mdef);
     }
 }
Exemple #2
0
 /// <summary>
 /// Windows initialization
 /// </summary>
 void InitializeWindows()
 {
     helpWindow = new WindowHelp();
     leftWindow = new WindowEquipLeft(actor);
     rightWindow = new WindowEquipRight(actor);
     weaponWindow = new WindowEquipItem(actor, 0);
     shieldWindow = new WindowEquipItem(actor, 1);
     headWindow = new WindowEquipItem(actor, 2);
     bodyWindow = new WindowEquipItem(actor, 3);
     accessoryWindow = new WindowEquipItem(actor, 4);
     // Associate help window
     rightWindow.HelpWindow = helpWindow;
     weaponWindow.HelpWindow = helpWindow;
     shieldWindow.HelpWindow = helpWindow;
     headWindow.HelpWindow = helpWindow;
     bodyWindow.HelpWindow = helpWindow;
     accessoryWindow.HelpWindow = helpWindow;
     // Set cursor position
     rightWindow.Index = equipIndex;
     Refresh();
 }