/// <summary>
 /// End Enemy Selection
 /// </summary>
 void EndNpcSelect()
 {
     // Dispose of npc arrow
     npcArrow.Dispose();
     npcArrow = null;
     // If command is [fight]
     if (actorCommandWindow.Index == 0)
     {
         // Enable actor command window
         actorCommandWindow.IsActive = true;
         actorCommandWindow.IsVisible = true;
         // Hide help window
         helpWindow.IsVisible = false;
     }
     // If Skill Window Exist
     if (!(skillWindow == null))
     {
         // Enable Skill Window
         skillWindow.IsActive = true;
     }
     // If Item Window Exist
     if (!(itemWindow == null))
     {
         // Enable Skill Window
         itemWindow.IsActive = true;
     }
 }
 /// <summary>
 /// Start Enemy Selection
 /// </summary>
 void StartNpcSelect()
 {
     // Make npc arrow
     npcArrow = new ArrowNpc(Graphics.Foreground);
     // Associate help window
     npcArrow.HelpWindow = helpWindow;
     // Disable actor command window
     actorCommandWindow.IsActive = false;
     actorCommandWindow.IsVisible = false;
 }