/// <summary> /// End Enemy Selection /// </summary> void EndNpcSelect() { // Dispose of npc arrow npcArrow.Dispose(); npcArrow = null; // If command is [fight] if (actorCommandWindow.Index == 0) { // Enable actor command window actorCommandWindow.IsActive = true; actorCommandWindow.IsVisible = true; // Hide help window helpWindow.IsVisible = false; } // If Skill Window Exist if (!(skillWindow == null)) { // Enable Skill Window skillWindow.IsActive = true; } // If Item Window Exist if (!(itemWindow == null)) { // Enable Skill Window itemWindow.IsActive = true; } }
/// <summary> /// Start Enemy Selection /// </summary> void StartNpcSelect() { // Make npc arrow npcArrow = new ArrowNpc(Graphics.Foreground); // Associate help window npcArrow.HelpWindow = helpWindow; // Disable actor command window actorCommandWindow.IsActive = false; actorCommandWindow.IsVisible = false; }