private void Start() { Inventory.OnStart(); FlashLightController.OnStart(); PlayerController.On(); InputController.On(); }
private void Start() { Inventory.OnStart(); FlashLightController.OnStart(); PlayerController.On(); InputController.On(); BotController.CountBot = _botCount; BotController.Spawner = _spawnPoint; BotController.OnStart(); BotController.On(); }
private void Awake() { Instance = this; PlayerController = new PlayerController(new UnitMotor( GameObject.FindObjectOfType <CharacterController>().transform)); PlayerController.On(); FlashLightController = new FlashLightController(); InputController = new InputController(); InputController.On(); Controllers = new BaseController[3]; Controllers[0] = FlashLightController; Controllers[1] = InputController; Controllers[2] = PlayerController; }
private void Awake() { Instance = this; MainCamera = Camera.main.transform; Player = GameObject.FindGameObjectWithTag("Player").transform; ObjectManager = new ObjectManager(); ObjectManager.Start(); PlayerController = new PlayerController(new UnitMotor( GameObject.FindObjectOfType <CharacterController>().transform)); PlayerController.On(); FlashLightController = new FlashLightController(); InputController = new InputController(); InputController.On(); WeaponController = new WeaponController(); Controllers = new BaseController[4]; Controllers[0] = FlashLightController; Controllers[1] = InputController; Controllers[2] = PlayerController; Controllers[3] = WeaponController; }
private void Start() { FlashLightController.Init(); InputController.On(); }
private void Start() { PlayerController.On(); InputController.On(); }