public Widget() : base(new GearConfig()) { Window = new WidgetWindow(); Window.DataContext = GearsetSettings.Instance; GearsetResources.GameWindow.Move += new EventHandler(GameWindow_Move); GearsetResources.GameWindow.GotFocus += new EventHandler(GameWindow_GotFocus); GearsetResources.GameWindow.VisibleChanged += new EventHandler(GameWindow_VisibleChanged); // Data bind to action buttons. buttonActions = new ObservableCollection <ActionItem>(); Window.buttonList.ItemsSource = buttonActions; }
public Widget() : base(new GearConfig()) { Window = new WidgetWindow(); Window.DataContext = GearsetSettings.Instance; GearsetResources.GameWindow.Move += GameWindow_Move; GearsetResources.GameWindow.GotFocus += GameWindow_GotFocus; GearsetResources.GameWindow.VisibleChanged += GameWindow_VisibleChanged; // Data bind to action buttons. _buttonActions = new ObservableCollection<ActionItem>(); Window.ButtonList.ItemsSource = _buttonActions; }