private SetInTangent ( float tangent, bool computeTangents = true ) : void | ||
tangent | float | |
computeTangents | bool | |
Résultat | void |
public override void Undo() { KeyWrapper key = Control.Keys[affectedKey]; key.SetInTangent(prevTangentInValue); key.SetOutTangent(prevTangentOutValue); key.TangentInMode = prevTangentInMode; key.TangentOutMode = prevTangentOutMode; }
/// <summary> /// Performs the actual movement of the keys. /// </summary> private void ChangeTangent(float tangent) { KeyWrapper key = Control.Keys[affectedKey]; if (selectedTangent == TangentSelectionMode.In) { key.SetInTangent(tangent); } else { key.SetOutTangent(tangent); } }