public Gaze_ProximityEntryGroup AddProximityEntryGroup(Gaze_Conditions _conditions) { Gaze_ProximityEntryGroup d = new Gaze_ProximityEntryGroup(); proximityEntryGroupList.Add(d); return(d); }
public bool DeleteProximityEntryGroup(Gaze_ProximityEntryGroup d) { return(proximityEntryGroupList.Remove(d)); }