/// <summary>
        /// Converts the Object into an string ready to write into a YAML FILE
        /// </summary>
        /// <returns></returns>
        public static string ConfigToYAML(Gaze_InputConfig _config)
        {
            string toYAML = "";

            toYAML += String.Format("  - {0}: {1}{2}", Gaze_InputConfigConstants.NAME_SERIALIZED_VERSION, _config.serializedVersion, Environment.NewLine);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_NAME, _config.m_Name);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_DESCRIPTIVE_NAME, _config.descriptiveName);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_DESCRIPTIVE_NEGATIVE_NAME, _config.descriptiveNegativeName);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_NEGATIVE_BUTTON, _config.negativeButton);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_POSITIVE_BUTTON, _config.positiveButton);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_ALT_NEGATIVE_BUTTON, _config.altNegativeButton);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_ALT_POSITIVE_BUTTON, _config.altPositiveButton);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_GRAVITY, _config.gravity);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_DEAD, _config.dead);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_SENSITIVITY, _config.sensitivity);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_SNAP, _config.snap);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_INVERT, _config.invert);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_TYPE, _config.type);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_AXIS, _config.axis);
            toYAML += PropToString(Gaze_InputConfigConstants.NAME_JOY_NUM, _config.joyNum);
            return(toYAML);
        }
Exemple #2
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        /// <summary>
        /// Deserializes the InputManager.asset and returns a list of Gaze_InputConfigs
        /// </summary>
        /// <param name="_path"></param>
        /// <returns></returns>
        public static List <Gaze_InputConfig> ReadBinaryInputs(string _path)
        {
            List <Gaze_InputConfig> inputConfigs = new List <Gaze_InputConfig>();
            var inputManager = AssetDatabase.LoadAllAssetsAtPath(_path)[0];

            SerializedObject obj = new SerializedObject(inputManager);

            SerializedProperty axisArray = obj.FindProperty("m_Axes");

            if (axisArray.arraySize == 0)
            {
                Debug.Log("No Axes");
            }

            for (int i = 0; i < axisArray.arraySize; ++i)
            {
                SerializedProperty inputConfig = axisArray.GetArrayElementAtIndex(i);
                Gaze_InputConfig   conf        = new Gaze_InputConfig(inputConfig);
                inputConfigs.Add(conf);
            }

            return(inputConfigs);
        }