private void MatchAgainstComputer(MatchmakerTicket ticket) { // TODO: randomize colors and pieces, now the AI is always black var match = new MatchEntity { WhitePlayer = ticket.Player, WhitePlayerSet = ticket.ChessSet.whiteHalf, BlackPlayer = null, BlackPlayerSet = ChessHalfSet.CreateDefaultHalfSet( PieceColor.Black ) }; SaveAndStartMatch(new[] { ticket }, match); }
public static ChessHalfSet CreateDefaultHalfSet(PieceColor color) { var edition = PieceEdition.Default; var set = new ChessHalfSet(color); for (int i = 0; i < 8; i++) { set.pawns[i] = new PieceId(PieceType.Pawn, color, edition); } set.king = new PieceId(PieceType.King, color, edition); set.queen = new PieceId(PieceType.Queen, color, edition); set.leftRook = new PieceId(PieceType.Rook, color, edition); set.rightRook = new PieceId(PieceType.Rook, color, edition); set.leftKnight = new PieceId(PieceType.Knight, color, edition); set.rightKnight = new PieceId(PieceType.Knight, color, edition); set.leftBishop = new PieceId(PieceType.Bishop, color, edition); set.rightBishop = new PieceId(PieceType.Bishop, color, edition); return(set); }