public static extern void luaL_buffinit(LuaState luaState, luaL_Buffer buffer);
public static void luaL_buffinit(luaL_Buffer buffer) => luaL_buffinit(_state, buffer);
public static extern void luaL_addstring(luaL_Buffer buffer, string s);
public static extern void luaL_addvalue(luaL_Buffer buffer);
public static void luaL_pushresult(this luaL_Buffer buffer) => Lua.luaL_pushresult(buffer);
public static extern void luaL_addlstring(luaL_Buffer buffer, string s, IntPtr l);
public static void luaL_buffinit(this LuaState luaState, luaL_Buffer buffer) => Lua.luaL_buffinit(luaState, buffer);
public static void luaL_buffinit(this LuaState luaState, luaL_Buffer buffer) => Lua.luaL_buffinit(luaState, buffer);
public static extern void luaL_buffinit(LuaState luaState, luaL_Buffer buffer);
public static void luaL_buffinit(luaL_Buffer buffer) => luaL_buffinit(_state, buffer);
public static extern void luaL_addvalue(luaL_Buffer buffer);
public static extern void luaL_addstring(luaL_Buffer buffer, string s);
public static extern void luaL_pushresult(luaL_Buffer buffer);
public static void luaL_addstring(this luaL_Buffer buffer, string s) => Lua.luaL_addstring(buffer, s);
public static extern char[] luaL_prepbuffer(luaL_Buffer buffer);
public static void luaL_addvalue(this luaL_Buffer buffer) => Lua.luaL_addvalue(buffer);
public static extern void luaL_addlstring(luaL_Buffer buffer, string s, IntPtr l);
public static char[] luaL_prepbuffer(this luaL_Buffer buffer) => Lua.luaL_prepbuffer(buffer);
public static extern void luaL_pushresult(luaL_Buffer buffer);
public static void luaL_addlstring(this luaL_Buffer buffer, string s, IntPtr l) => Lua.luaL_addlstring(buffer, s, l);
public static extern char[] luaL_prepbuffer(luaL_Buffer buffer);