Exemple #1
0
        public static void DrawColorGroupHorizontal(Rect rect, ColorGroup cg, Action onClick)
        {
            guiBGColor = GUI.backgroundColor;

            if (cg != null && cg.Count > 0)
            {
                GUI.backgroundColor = StylesUI.borderColor;
            }
            else
            {
                GUI.backgroundColor = Color.clear;
            }

            if (GUI.Button(rect, ""))
            {
                onClick();
            }
            GUI.backgroundColor = guiBGColor;

            if (cg.Count > 0)
            {
                rect.width  -= 2;
                rect.height -= 2;
                rect.x      += 1;
                rect.y      += 1;
                if (cg.Count == 1)
                {
                    EditorGUI.DrawRect(rect, cg[0].color);
                }
                else
                {
                    Rect r = rect;
                    r.width = r.width * 0.7f;
                    EditorGUI.DrawRect(r, cg[0].color);
                    r.x    += r.width;
                    r.width = rect.width * 0.3f;
                    r.width = r.width / (cg.Count - 1);
                    for (int i = 1; i < cg.Count; i++)
                    {
                        EditorGUI.DrawRect(r, cg[i].color);
                        r.x += r.width;
                    }
                }
            }
            GUIStyle textStyle = StylesUI.ColoredLabel;

            if (cg.Count > 0)
            {
                if (EditorHelper.IsColorDark(cg[0].color))
                {
                    textStyle.normal.textColor = Color.white;
                }
                else
                {
                    textStyle.normal.textColor = Color.black;
                }
            }
            else
            {
                textStyle.normal.textColor = StylesUI.CenteredLabel.normal.textColor;
            }
            rect.width *= 0.7f;
            rect.x     += 5;
            EditorGUI.LabelField(rect, cg.name, textStyle);
            GUI.color = guiColor;
        }