public GamestateTable <T> TestTable(GamestateTracker.Table tableType)
 {
     if (table == null && globals == null)
     {
         table = new GamestateTable <T>(this, tableType);
         return(table);
     }
     return(null);
 }
Exemple #2
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        void Awake()
        {
            GamestatePacketManager.RegisterPacket();

            DontDestroyOnLoad(gameObject);
            UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
            view = GetComponent <PhotonView>();

            _globals = new GlobalsEntry(this);
            _players = new GamestateTable <PlayerEntry>(this, Table.Players);
            _teams   = new GamestateTable <TeamEntry>(this, Table.Teams);
        }