public World() {//да tiles = new Tile[World_Size][]; for (int i = 0; i < World_Size; i++) { tiles[i] = new Tile[World_Size]; } labir = Labirint.Get_New_labirint(World_Size, World_Size); exit_cell = Labirint.GetLongWay(labir, World_Size, World_Size); for (int x = 0; x < World_Size; x++) { for (int y = 0; y < World_Size; y++) { if (labir[x, y].type == "0") { SetTile(TileType.Wall, x, y); } if (labir[x, y].type == " ") { SetTile(TileType.Cell, x, y); } if (labir[x, y].Way_count == exit_cell.Way_count) { SetTile(TileType.exit, x, y); } } } }
public Labirint.CELL GetCell(int x, int y) { Labirint.CELL current_cell = new Labirint.CELL(); return(current_cell); }