public void Destory() { War.service.Clear(); _skillWarManager = null; _sceneCreate = null; _exe = null; _pvp = null; _pveExpedition = null; _manager = null; _scene = null; _map = null; _preload = null; _factory = null; _skillOperateSelect = null; _skillUse = null; _skillCreater = null; _starManager = null; _starPVPManager = null; _winManager = null; _pathManager = null; _msgBox = null; _msgBox = null; _textEffect = null; _hunManager = null; _legionExpEffect = null; _legionLevelManager = null; _soliderPool.Clear(); _materials = null; _icons = null; War.signal.Destory(); }
public UpdateHandle(WarScene scene) { this.scene = scene; }