Exemple #1
0
        public void Destory()
        {
            War.service.Clear();
            _skillWarManager    = null;
            _sceneCreate        = null;
            _exe                = null;
            _pvp                = null;
            _pveExpedition      = null;
            _manager            = null;
            _scene              = null;
            _map                = null;
            _preload            = null;
            _factory            = null;
            _skillOperateSelect = null;
            _skillUse           = null;
            _skillCreater       = null;
            _starManager        = null;
            _starPVPManager     = null;
            _winManager         = null;
            _pathManager        = null;
            _msgBox             = null;
            _msgBox             = null;
            _textEffect         = null;
            _hunManager         = null;
            _legionExpEffect    = null;
            _legionLevelManager = null;
            _soliderPool.Clear();

            _materials = null;
            _icons     = null;



            War.signal.Destory();
        }
Exemple #2
0
 public UpdateHandle(WarScene scene)
 {
     this.scene = scene;
 }