/** 反馈--战斗结束 */ void S_BattleEnd_0x830(S_BattleEnd_0x830 msg) { War.endProto = msg; WarOverData overData = new WarOverData(); foreach (ProtoRoleFightResult info in msg.fight_result) { LegionData legionData = War.GetLegionDataByRoleId(info.roleId); WarOverLegionData result = new WarOverLegionData(); result.roleId = info.roleId; result.legionId = legionData.legionId; result.starCount = info.star; result.buildCount = info.build_count; result.buildTotal = info.build_total; result.overType = (OverType)info.end_type; if (result.legionId == War.ownLegionID) { overData.overType = result.overType; } overData.legionDatas.Add(result); } War.S_Over(overData); }
public List <WarOverLegionData> GetOverData() { List <WarOverLegionData> list = new List <WarOverLegionData>(); int buildTotal = War.scene.GetBuilds().Count; foreach (var kvp in legionDict) { LegionData legionData = kvp.Value.legionData; int legionId = legionData.legionId; WarOverLegionData result = new WarOverLegionData(); result.legionId = legionData.legionId; result.roleId = legionData.roleId; result.starCount = kvp.Value.GetSuccessStars().Length; result.buildCount = War.scene.GetBuilds(legionId).Count; result.buildTotal = buildTotal; Debug.LogFormat("GetOverData legionId={0}, result.roleId={1}, type={2}, starCount={3}, buildCount={4}", legionId, result.roleId, legionData.type, result.starCount, result.buildCount); if (War.GetRelationType(kvp.Value.legionData.legionId) != RelationType.Enemy) { result.overType = War.overType; } else { OverType overType = OverType.Draw; switch (War.overType) { case OverType.Draw: overType = OverType.Draw; break; case OverType.Lose: overType = OverType.Win; break; case OverType.Win: overType = OverType.Lose; break; } result.overType = overType; } list.Add(result); //TODO Test //result.starCount = 3; } return(list); }
static int _CreateGames_Module_Wars_WarOverLegionData(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { Games.Module.Wars.WarOverLegionData obj = new Games.Module.Wars.WarOverLegionData(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: Games.Module.Wars.WarOverLegionData.New"); } return(0); }
static int get_legionId(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.WarOverLegionData obj = (Games.Module.Wars.WarOverLegionData)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name legionId"); } else { LuaDLL.luaL_error(L, "attempt to index legionId on a nil value"); } } LuaScriptMgr.Push(L, obj.legionId); return(1); }
static int set_overType(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.WarOverLegionData obj = (Games.Module.Wars.WarOverLegionData)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name overType"); } else { LuaDLL.luaL_error(L, "attempt to index overType on a nil value"); } } obj.overType = (Games.Module.Wars.OverType)LuaScriptMgr.GetNetObject(L, 3, typeof(Games.Module.Wars.OverType)); return(0); }
static int set_buildTotal(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); Games.Module.Wars.WarOverLegionData obj = (Games.Module.Wars.WarOverLegionData)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name buildTotal"); } else { LuaDLL.luaL_error(L, "attempt to index buildTotal on a nil value"); } } obj.buildTotal = (int)LuaScriptMgr.GetNumber(L, 3); return(0); }