Exemple #1
0
 public GamemodeBase(GameObject playerPawn)
 {
     gamemode        = this;
     this.PlayerPawn = playerPawn;
 }
Exemple #2
0
 internal void Start()
 {
     SceneManager.sceneUnloaded += OnSceneUnloaded;
     mapData  = new MapData();
     gamemode = this;
 }
 private void Awake()
 {
     transform.localScale = Vector3.one;
     GamemodeBase.RegisterSpawn(this);
 }