Exemple #1
0
        // Create a random by time method.
        private void fromTimeToolStripMenuItem_Click(object sender, EventArgs e)
        {
            timer.Enabled = false;


            // First turn off all cells.
            for (var indexY = 0; indexY < universe.GetLength(1); indexY++)
            {
                for (var indexX = 0; indexX < universe.GetLength(0); indexX++)
                {
                    universe[indexX, indexY]   = false;
                    scratchPad[indexX, indexY] = false;
                }
            }


            generations = 0;


            // Update status strip generations
            BottomStripDisplay();


            // Create an instance of FromSeedDialog.
            FromSeedDialog seedDialog = new FromSeedDialog();


            Random random = new Random();


            seedDialog.FromSeedDialogRandomize = random.Next();


            // Go through universe and assign true based on some additions.
            for (int y = 0; y < universe.GetLength(1); y++)
            {
                for (int x = 0; x < universe.GetLength(0); x++)
                {
                    if (random.Next(0, 2) == 0)
                    {
                        universe[x, y] = true;
                    }
                }
            }

            // Tell Windows you need to repaint
            graphicsPanel1.Invalidate();
        }
Exemple #2
0
        // User provides input for the random seed.
        private void fromSeedToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // Pause timer ticks.
            timer.Enabled = false;


            // turn off all cells.
            for (var indexY = 0; indexY < universe.GetLength(1); indexY++)
            {
                for (var indexX = 0; indexX < universe.GetLength(0); indexX++)
                {
                    universe[indexX, indexY]   = false;
                    scratchPad[indexX, indexY] = false;
                }
            }


            // Re-set generation count.
            generations = 0;


            // Update status strip generations.
            BottomStripDisplay();


            // Tell Windows you need to repaint
            graphicsPanel1.Invalidate();


            // Create an instance of FromSeedDialog.
            FromSeedDialog seedDialog = new FromSeedDialog();

            seedDialog.FromSeedDialogRandomize = Properties.Settings.Default.Seed;

            // Show dialog.
            if (DialogResult.OK == seedDialog.ShowDialog())
            {
                // Get chosen seed info and apply.
                Properties.Settings.Default.Seed = (int)seedDialog.FromSeedDialogRandomize;


                seedDialog.FromSeedDialogRandomize = Properties.Settings.Default.Seed;


                seed = Properties.Settings.Default.Seed;


                Random random = new Random(seed);


                // Loop through and turn corresponding cells on.
                for (int y = 0; y < universe.GetLength(1); y++)
                {
                    for (int x = 0; x < universe.GetLength(0); x++)
                    {
                        if (random.Next(0, 2) == 0)
                        {
                            universe[x, y] = true;
                        }
                    }
                }


                // Tell Windows you need to repaint
                graphicsPanel1.Invalidate();
            }
        }