Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            timeElapsed += (int)gameTime.ElapsedGameTime.TotalMilliseconds;

            if (timeElapsed > config.TickTime)
            {
                gameOfLife.Tick();
                timeElapsed = 0;
            }

            spriteBatch.Begin();

            for (int x = 0; x < graphics.PreferredBackBufferWidth / config.PixelSize; x++)
            {
                for (int y = 0; y < graphics.PreferredBackBufferHeight / config.PixelSize; y++)
                {
                    Rectangle rectangle = new Rectangle(x * config.PixelSize, y * config.PixelSize, config.PixelSize, config.PixelSize);
                    spriteBatch.Draw(cell, rectangle, gameOfLife.GetColor(x, y));
                }
            }
            spriteBatch.End();

            base.Draw(gameTime);
        }