/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here _server = new Server(); _networkGame = new NetworkGame(_server); _server.StartServer(_networkGame); base.Initialize(); }
public void StartServer(NetworkGame pNetworkGame) { NetPeerConfiguration config = new NetPeerConfiguration("Game 2") { Port = 8080 }; config.EnableUPnP = true; _server = new NetServer(config); _server.Start(); Console.WriteLine("Server is active"); checkForMessages(); netGame1 = pNetworkGame; // attempt to forward port 14242 config.EnableMessageType(NetIncomingMessageType.DiscoveryRequest); //_server.UPnP.ForwardPort(8080, "Text detail here"); ConnectionDic = new Dictionary <long, NetConnection>(); }